Interview: Frank Lantz
Area/Code's creative director on why Doom shouldn't be shown in museums and why videogames' days are numbered.
Area/Code's creative director on why Doom shouldn't be shown in museums and why videogames' days are numbered.
Thatgamecompany's creative director walks us through the making of the developer's latest game.
1Videogames’ original super-hit just got a lot more interesting, says Chris Donlan.
The Drop7 designer tells us why NYU Game Center's new MFA programme will redefine our understanding of videogames.
Capcom on the challenge of making a series famous for its 40-button controller work with Kinect.
How did Harmonix and its plastic guitar wow a global crowd when other rhythm-action games had only ever been cult hits?
1Namco’s colourful tidying game is an obsessive-compulsive cleaner’s dream, but its smart design gives to the world far more than it removes.
The cheeriest war game in history offers no sense of shock, yet continues to inspire awe with its deftly tuned strategy elements.
1It took IO four attempts, but when the Hitman series' strengths finally hit critical mass, the difference was profound.
If you’re looking for a place to start with this week’s MolyJam games, why not let a feathered friend provide some guidance?
How Abu Dhabi aims to be the game industry’s next big development hub.
Peter Molyneux, Jas Purewal and Nick Parker on where the UK's largest videogame retailer goes from here.
1Grasshopper Manufacture and Digital Reality on bringing East and West together.
1Punk sensibilities, Mel Gibson and Hulk Hogan collide in this curious arcade game.
1Tont Coles on being a photographer amid the thunder and gasoline of the racing game.
1A day in the life of the Minecraft maker as it stands with the gaming world at its feet.
Two indie classics come together in this surprisingly engaging mash-up.
Molyneux, Braben and many more weigh in on how far UK tax incentives will go, and if the chancellor has done enough.
Dear Esther environment artist Rob Briscoe remembers the origins, pitfalls and potential in co-creating DICE’s flawed gem.
5Limbo and BioShock's designers pull Nintendo's gravity-defying platformer back to earth.
1It transformed a series apparently in its death throes, but Capcom's horror isn't entirely forward thinking.
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