Richard Lemarchand quits Naughty Dog
Uncharted's lead designer leaving after eight years to take up teaching position at the University Of Southern California.
2Uncharted's lead designer leaving after eight years to take up teaching position at the University Of Southern California.
2After Fez's programmer says he misses being part of a team, Zeboyd and Radiangames tell us what it's like to code a game on your own.
1Lead designer Ted Timmins on how Lionhead's XBLA brawler was born.
1In the recently founded EA Gothenburg or with Peter Molyneux at 22Cans.
We look back at the Fighting Fantasy game jam's Gadget Show finale with Ian Livingstone, Steve Jackson and the event's organisers.
Creative director Cory Davis on designing genuine moral ambiguity in Yager's Dubai-set shooter.
An uncompromising indie game that offers a brave take on survival horror.
Renaud Bédard admits he wants to work with a team after five years as the lone coder on Phil Fish's XBLA hit.
2Uppercut’s iOS debut is colourful, noisy, and cleverly streamlined.
Amanita Design's Machinarium follow-up is a breath of fresh air, despite the stinginess of its feedback.
2The actor, writer, producer and voice of Solid Snake finds the link between Okami and Grand Theft Auto III.
1Chris Donlan finds that Wix Games’ imperfect mirror is well worth getting lost in.
1If reviews assess a game's quality, asks usability expert Graham McAllister, why do scores vary so greatly?
2RedLynx insists new release's difficulty is much the same despite removal of one of HD's more helpful techniques.
With 50 games submitted from around the world, heres the list and what happens next.
Building AMD's next generation or expanding charity the Wellcome Trust's reach.
A few similarities aside, Rovio's physics puzzler isn't a very Nintendo-like game at all, says Chris Schilling.
9How national grit, wrestling with colleagues and crazy-hard levels helped a Finnish indie make a hit biking game.
1From Plasticine to pixels: the interactive ambitions of an extraordinary animation house.
1Clint Hocking goes in search of ammunition in the modern-day shooter.