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My Thoughts On Mass Effect 3's Ending

Last night around 2:00am I finished Mass Effect 3 after weeks of dodging spoilers. As the credits rolled I absorbed everything I had done in the final pivotal moments of the game. I also reflected on all the controversy and general hullabaloo that has been stirred up by petitioners and angry fans since the game’s release. I’ve finally caught up on all the drama, and I have to say I’m happy with the ending.

Note: This blog post contains Mass Effect 3 spoilers.

An uncharacteristic tone of gruffness and desperation snuck into Shepard’s voice nearing the end of the game. Clearly, things were getting worse for the galaxy by the minute, and the strain was starting to show. None of that steady escalation could prepare me for how I felt when the Harbinger’s beam nearly wiped out everyone during that final push towards the beam connecting Earth to the Citadel. I was reminded of Solid Snake’s arduous trek through the microwave corridor at the end of Metal Gear Solid 4, but with all the added emotional weight of the Mass Effect series’ remarkable story. Shepard was in rough shape, and watching the normally stoic commander so bloodied and battered stirred in me a fear that I had screwed something up and the galaxy would suffer because of it.

The Illusive Man’s appearance at the Crucible control panel was a bit of a surprise, but given the sneaky jerk knew the Citadel was the catalyst for the Crucible, I guess I was expecting him to show up at some point. The indoctrinated Cerberus boss pressed Shepard hard to make him see why controlling the Reapers was a better solution than destroying them, but I squeezed every last drop of paragon juice I’d been accumulating across three games to make that *** shoot himself in the head. The Illusive Man has stood as one the most stubborn, deluded characters in the Mass Effect universe since ME 2, and the fact that I had become so charismatic and persuasive that he committed suicide because of my words was a powerful feeling.

The introduction of the “god child” character at the very end of the game was a twist I didn’t see coming. The wispy image of the dead child that haunted Shepard did wonders for explaining the Reapers purpose to me, and what exactly my options were. I boarded the Citadel with the intent to finish off the Reapers, and I committed to achieving that goal despite the cost of destroying all synthetic life. I thought about Edi, Legion, and the entire Geth population before making this decision. It sucked, but it seemed like the best option. How long would Shepard be able to control the Reapers if I had went with the blue ending, and isn’t it unfair to push synthetic hybridization onto all sentient life? I understand that destroying synthetics may seem brutal, but let’s face it – they’re not alive. That’s how I rationalized it, anyway.

I enjoyed the rest of the end sequence as well, from Joker fleeing from the mass relay explosions to the enigmatic epilogue of an old man telling stories of “The Shepard” to his son. I love the prospect of the Normandy crew having to start over on a lush jungle planet. Joker, Garrus, Liara, and the rest of the crew are damned heroes, and would be fantastic leaders for a new civilization. And that’s just the Normandy crew – think of all the Quarians, Turians, Humans, and the rest stuck in our solar system. What will happen to them? Will they be able to nurture Earth back to health after the Reapers razed it? I love pondering the wealth of questions raised by the end of Mass Effect 3, and the implications it has for future games in the series.

That brings us to an inevitable point: there are many who are unhappy with these loose ends. I’m not here to try and discount those opinions, but I think we’ll be slipping into dangerous territory if Bioware changes too much of the ending with extra content or an update. Some of my favorite films and novels conclude in uncertainty, with outcomes that are open to interpretation. Cormac McCarthy’s The Road, Joel and Ethan Coen’s A Serious Man, and David Lynch’s Twin Peaks all come to mind. Would it be right to change those endings because a vocal crowd of dissenters didn’t dig them? Like Mass Effect 3, I enjoyed every moment I spent with these tales, and the experience was made even richer because of the discussions fostered by their ambiguity. I’m proud to see how carefully fans have nit-picked the conclusion, and I hope those dedicated folks found some joy while on their crusade to get things changed. Few video game universes are worthy of such investment, and analyzing them so closely can make you appreciate them even more.

An ending as polarizing and controversial as Mass Effect 3 has merit. How many other game endings have gotten so many people all talking at once? A good story is meant to evoke emotion. Sometimes that feeling is uncertainty or sadness. While those feelings are generally thought of negatively, an ending isn’t automatically bad because it made you feel them. Unhappy endings can be done well. I feel Bioware managed to evoke these feelings in an interesting, worthwhile way. I’m sad about Shepard and the vulnerable state of the galaxy, but I don’t feel cheated. Across three games I saved an entire species, led a flawless suicide mission, ended a long-running war in peace, and destroyed the Reapers. In my eyes, it’s been a damned fine adventure, and I wouldn’t trade my ending for anything.

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Comments
  • exactly how i feel it was an amazing story and fantastic game
  • I feel the same way. I like thinking about the different possibilities that the alien races may face while stuck in the Sol System and the rest of the Normandy crew on the new, lush planet.

  • I admit I, like many other fans, was a bit let down at first by the game's ending. The lack of explanation as to the fate of my crew and the fate of the galaxy in general left an emptiness inside of me that I desperately wanted filled. But as time went on (and after reading wonderful posts by folks like Mr. Turi here) I realized it's really the journey I should be appreciating, not the destination. I'm sure I'm not alone in thinking that Shepard's epic three-game-long tale will inspire gamers for years to come and that is a mighty gift indeed that Bioware has given us.
  • thank you Tim Turi
  • My issue with the ending isn't the uncertainty of it, it's the fact that it renders all the decisions I had made over the past three games completely meaningless. In the end, everyone gets set back to zero. It doesn't matter if I sided with the geth or the Quarians. It doesn't matter if I cured the genophage. No matter what choices I made throughout the entire series, it all adds up to the Normandy fleeing from a relay explosion, (Why is Joker running away from Earth at this moment, by the way?) and it crashing on a jungle planet along with Tali (who was fighting with me on Earth, so I'm not sure how she got on the Normandy so fast) and a few others. Combine that with the fact that I'm pretty sure all of those fleets fighting on Earth will probably starve to death since they can't leave that system, Shepard's baffling acceptance of the god child's nonsense, and the flat out goofiness of assembling this giant army just to have them battle for 5 minutes before Shepard hits the giant reset button, and you have a rushed mess of an ending that I simply cannot view with the starry-eyed acceptance that you can. But of course, that's just my humble opinion. :) All the best.
  • Really interesting to hear the thoughts of someone who has heard little good about the ending before seeing it for themselves. It was a fantastic read and that last paragraph really resonated with me, so thank you.

    Something you mentioned struck me, though. The synthetics weren't alive. As I see it, anything that has their level of self awareness is just as alive as we are, the only difference is that they aren't made of flesh and blood. Humans are just machines that are more biological. That's why I saw no choice but the blue ending, despite setting out to destroy the Reapers from the very beginning.

    Anyway, nice job avoiding spoilers for so long. Now you can finally relax. Thanks again.
  • I will keep this one brief, unlike the novels I have posted on GI in the past few weeks concerning ME3. I am in the same boat as you, sir, and have been railing against my often learned foes against those who would force change on Bioware. While I respect the views of many of them, I hold fast that we must respect the author's right to end their story however they damn well please. I loved the ending myself, but even if I hated it I stand by the creator's right to end it however they wish. Glad to see another editor at GI who likes the ending, and I hope you haven't opened the floodgates to people who think everyone at GI is in on the conspiracy. In closing, I must wonder how the heck you work at GI and avoided spoilers. As the Cheetos Cheetah is fond of saying, "Impressive, sir."
  • The first thing I thought of during the laser beam sequence was the MGS4 microwave hallway scene! I'm glad that I'm not the only one that thought that. I was satisfied with the ending, save for the fact that parts of it were confusing and that the game locked me in to the blue ending because I walked too close to it.

  • I actually enjoyed the ending as well, I'm glad you did too, Tim! My only question concerns the destruction of the mass effect relays. In Mass Effect 2, we were shown that the destruction of a ME relay meant death for an entire star cluster. The ending where Shepard survives (100% galactic readiness, red ending) contradicts this, however. Does this mean that the destruction of the ME relays was not lethal this time?
  • So does anyone in the GI offices hate the ending? The majority of everyone on this site seemed to hate the ending and since you guys started saying its good people....like it now? Again, does anyone in the GI offices hate the ending? I'm curious.
  • I agree. I was kind of shocked at first, but the more research I've done and the more I've thought about, the more I love it. And the fact that my Shepard survived either Harbinger's beam or the crucible explosion (depending on whether or not you believe the indoctrination theory) leaves it open to even more interpretation. The unanswered questions keeps the universe open for future games, and I'd love to spend more time in the Mass Effect universe.
  • What do you think about the indoctrination theory?

  • This is exactly how I feel.

  • A good read, I like hearing how everyone made their final decision. For me, I couldn't even consider destruction, Legion had me in tears during my resolution of the Geth/Quarian conflict. I was also wary of controlling the reapers, I figured Shepard might eventually come around to the Catalyst AI's way of thinking about the cycle and continue it. Synthesis just seemed like the best way to rid the galaxy of the reapers and prevent future conflict between organics and synthetics (after all, I wouldn't be around anymore to bring peace to any more wars).

  • Well, this surprises me. For some reason, I expected Tim to dislike the endings, though I can't say why.

    Also, I feel a little disappointed because in the articles and videos that GI has posted on the subject, they overlook the reason a lot of players like me disliked the ending: It just doesn't make any sense!

    I can live with the dark tone and ambiguity of the ending--that's not my problem at all, and I wish that people would stop focusing on those points when arguing in favor of the ending.

    Even if you're all right with those aspects of the ending, I just can't see how you could overlook the glaring plot holes that the final scene created by introducing such an important character at the last minute. The biggest one that I can't get over is the idea that the Catalyst was controlling the reapers the whole time and that the Citadel was a part of the Catalyst. If that is true, then the entire plot of the first game doesn't add up.

    Why did Sovereign, the reaper who is controlled by the Catalyst, need to jump through all those hoops in order to activate the Citadel, which is a part of the Catalyst?

    And then there are the smaller inconsistencies, like the fact that you watch your squad members get hit by the reaper beams, only to see them exit the Normandy a short time later, apparently unscathed. There's also the fact that in Arrival, the destruction of a relay is shown to wipe out huge swaths of space. These last two examples are a little nitpicky, and I could live with them if they were the only...incongruities, but they're not. When you take all the small problems the ending presents and layer them on top of the more glaring ones, it just becomes too much to swallow.

    The Catalyst's explanation of his motives was also absurd.

    I think it's perfectly fine to like the ending. However, if you're going to discuss the *controversy* surrounding it, I think you should be aware of all the angles, and try to avoid implying that people were only upset because it was sad or left questions unanswered.
  • I still strongly disagree and will leave it at that.  Im all debated out.

  • I thought the ending was great,i cant wait see were bioware goes in the future with the story
  • What's sad is that if you think that the ending isn't indoctrination, it means that the Quarians die off in every ending (excluding green happy fun time) as well (their suits are basically machines that keep them from dying). One more thing: how will this be setting a precedent? Did you all go against Fallout 3's game changing ending as well?
  • I trust Tim; he gives good opinions, and this sounded perfectly emotional and awesome; it didn't sound like the ranting haters or the people who kind of liked it; it was right in the middle. I still wish Bioware would release this whole trilogy on one disc; that'd be awesome. Maybe it could even be a two-disc set...

  • I noticed you had several questions after the ending. A lot of the people that didn't like the ending, myself included, wanted answers, not more questions from the ending. It was a disappointing ending to an absolutely incredible game. The indoctrination theory makes the ending cooler but I wanted to find out what happened to the characters and the universe after Shepard makes his/her final decision. They could have done so much more with it.
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