• Summary: BioWare completes the Mass Effect Trilogy with Mass Effect 3. Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, the only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth. Expand
Score distribution:
  1. Positive: 30 out of 30
  2. Mixed: 0 out of 30
  3. Negative: 0 out of 30
  1. Mar 12, 2012
    100
    By making every one of us the captain in our own saga, BioWare has retired the one-size-fits all of Kirk and Luke in favor of something much more flexible. Mass Effect 3 is what it feels like to be your own biggest fan.
  2. Mar 20, 2012
    100
    It's the end of Shepard's story. What does that mean to you? For me, it means the end of one of the best video game and science fiction franchises ever. The final scenes take a decidedly classic sci-fi turn that surely won't make everyone happy, but that was never a real option. Instead it maintains BioWare's unique vision and approach toward game development. Regardless of the rest of it, that makes Mass Effect 3 a rousing success.
  3. Mass Effect 3 is an amazing experience in and of itself. It's also the perfect capstone to a true AAA franchise, offering a poignant conclusion that'll stick long after the credits have rolled. You're standing on the precipice of one of the best games Earth money can buy. [April 2012, p.60]

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Score distribution:
  1. Do not listen to the people rating this game badly. Mass Effect 3 is utterly amazing and if you liked the first 2 this won't change that. Some of the people writing on here either had completely unrealistic expectations of what Bioware would pull off with the import stuff (although pretty much everything but the end is influenced quite a lot by what you do) or just weren't pleased because the series didn't end exactly as they wanted. Get this game, and ignore the haters. They are the same kind of supergeeks that hate on Star Wars etc for tiny little things that really don't matter at all. Honestly. Get. A. Life. Expand
    • 5 of 9 users said yes
  2. 5
    This review contains spoilers, click expand to view. I'm giving it a 5. In short, the game feels like it's building you up for the fight of a lifetime and the story ending of a ultra hero, instead at the end you are left with all the foreplay leaving you shorted and confused, and most of all, pissed off to know it was all only just a "Legend/Dream". The developers this time around followed a true example of "Lost" meets "Matrix Revolutions", which is what doomed this games story telling. The good: Awesome immersive gameplay Epic battles scenes NEAR the end The bad: So many story gaps from ME2 > ME3 Cerberus? Random graphic glitches The "promised" romance with former ME1/ME2 partners is laughable. The ending, quite possibly the worst story ending I have ever experienced. Expand
    • 36 of 47 users said yes
  3. This is not the worst game ever, but it is certainly the most disappointing. It is not just the ending, which is admittedly dismal both emotionally and narratively, but the game in general feels rushed. It provides excellent emotional scenes, demonstrating that Bioware has learned much of linear narration and emotional direction, with some fantastic set-pieces, and has the most enjoyable action of all the trilogy, along with probably the best soundtrack. But that's where the good parts end. Bioware have betrayed their roots, and the series, stripping down player choice to a bare minimum of instances which have little effect on the game's wider world. Dialogue is much reduced, in many cases providing nothing but prerecorded 'click to continue' conversations, which I think we can all agree is a step back of about twenty years in gaming as a whole. The rest provide you with a Shepard of binary character and single beliefs, completely contrary to the previous two games, where the lead character's personality and outlook is decided by the user. There are many short cuts that Bioware have made - perhaps the most glaring is that a multi-million dollar games studio apparently lacks artists to at least create a *decent* picture of a masked character, 'Tali', and surely should have been able to create a full face model, given that the existing model already has a vague face. Perhaps if it had been a minor character, this would have been acceptable. But Tali is a fan favourite, and a central character in all three games. Bioware finally chooses to 'reveal' her face by colouring in a free stock photo from the internet and photoshopping out a couple of the model's fingers. It really is as bad as it sounds. A major villain from ME2, who hunted Shepard and seeks his death constantly and tauntingly throughout that game, plays next to no part in Mass Effect 3, despite being a major character in the background, and again, a fan favourite for his arrogant sinister monologues. The final, seemingly critical choice from the end of Mass Effect 2 also plays very little part. Nor does the final critical choice of Mass Effect 1. In short, Bioware ignores player choice and establishes its own canon instead, not only removing player choice in Mass Effect 3, counter to the spirit of the series so far, but making the player choices in Mass Effect 1 and 2 irrelevant. In this respect, it commits the worst atrocity a finale can make - making the previous instalments irrelevant, taking any meaning away from the preceding journey. And it does this seemingly out of laziness. As for the endings... The motives of the Reapers make you feel like both previous games were actually a waste of time. Attempting to avoid spoilers, there is now no real reason to the actions of the main Reaper antagonists of Mass Effect 1 or 2. The game's final twist (if you could call deus ex machina devices 'twists') could have performed the ME1 antagonist's job for it, and the motives for the Reaperss are revealed as something that makes the antagonists actions in ME2 irrelevant in the grand scheme of things. The game's purported 'multiple endings' are essentially colour-coded explosions, with some different consequences, but also some identical ones. The game's much purported Readiness level changes how many of these choices you get. Hint: None of them are actually good. The game's developer have called it art. I disagree, and cannot get into that now without copious spoilers, but sufficed to say most of the 'art' is in the music, which remains as perfect as it does throughout the game, and provides false tension and emotion, all of which were pretty out of sync with what I was feeling by that point. Everything else is tired, deliberately depressing sci-fi trope, which removes even more player choice than before (The lack of dialogue here is astonishing, given the stakes). Ultimately, what you do in the rest of the game, or the rest of the trilogy, doesn't matter - it is extremely hard not to get all three choices, especially if you play multiplayer. It is astonishing what a drop in quality this is in terms of basic games design and writing, even as the game is the shiniest Bioware game yet. I would not recommend it, and I would no longer recommend any of this doomed trilogy, which is a shame. The promise in ME1&2 was immense, it's just a shame that Bioware fell so hard at the final hurdle... Expand
    • 3 of 3 users said yes

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