• Summary: BioWare completes the Mass Effect Trilogy with Mass Effect 3. Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, the only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth. Expand
Score distribution:
  1. Positive: 23 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 0 out of 23
  1. Mar 13, 2012
    100
    Mass Effect 3 will force you to make tough decisions on a galactic scale. You have to think them through and you feel bad about yourself afterwards. It really kicked me in the emotional equivalent of testicles. What a spectacular finale to the trilogy! [April 2012, p.44]
  2. Mar 6, 2012
    100
    It may not have the sheer landmass of their just-released MMO Star Wars: The Old Republic and it might not stand the test of time quite the way simpler, more focused games like Knights or the original two Baldur's Gate titles did, but it's still a wonderful game with tons of content, great production values, a masterful eye for humor and drama, and a cast of lovable characters that BioWare has been carefully slow-playing for the last four-plus years.
  3. Mar 19, 2012
    99
    Anyone who has invested any amount of time in the previous games will enjoy watching the final chapter of Shepard's tale unfold, and among the feelings of excitement and joy as they meet and fight alongside old friends for the fate of the galaxy, they will also feel just a tinge of disappointment and heartbreak as they bid farewell to the colorful universe and memorable characters BioWare has created.

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Score distribution:
  1. Summary: A spectacular game. Well worth the money and time. The combat is unique to the RPG genre and the reason this is the only RGP series (to date) I can stand playing long enough to get into the story. The story is just incredible. The main plot is thrilling by itself, but add the "chose your own adventure book on steroids", aspect and you have a narrative that was so emotionally gripping it had me on the verge of tears at times. On that note, play from ME 1, it's worth it. Single player: Play/Combat - Excellent: I understand many people do not like the trend of ME away from the traditional RPG standards, but I love it because I venomously HATE several of those standards. Inventories are a cumbersome nuisance that just punish me for not taking time to manage the annoying buggers, and in ME 3 they are happily gone! Learning the intricacies of every single enemy so I know which of my 20 different skills to use is just frustrating (If I want to painstakingly memorize information I'll read a scientific paper on something useful), in ME 3 they simplify this to a reasonable level. On harder difficulties you still have to chose your ammo and prioritize your targets, but you have only a few options to worry about. Granted that can make the game-play a little repetitive. I'm okay with that; part of the reason I enjoyed ME 3 is that it is a first-person shoots, my genre of choice, and any good FPS has to sacrifice a little repetitiveness for well ironed out mechanics and enemies. ME 3 is definitely well ironed out. Which bring us to..... Classes, here I think the 3rd instalment shines. In ME 3 where you put your skill points obviously changes what abilities you have access to and how powerful they are, but quite significantly it entirely changes how effective your play style is. For example I love being a stealthy SOAB, so I play the Infiltrator class. In the last two games, like many others as soon as I chose the class at the start of the game I was stuck as a long range killer with no ability to hold my own in close combat. As it would happen that's how I like to play and so I followed the same path in ME 3, but even as i was doing that I realized that by putting my skills into the other abilities I could make myself a close combat killing machine, appearing in the middle of the enemy, wrecking havoc and beating people to death, only to disappear again. The ability to customize your character to your play-style then is terrific. Story -Out of this World: I can't describe it. play the game twice from ME 1 and you'll get two completely different experiences in ME 3, in almost every mission, every interaction I could sense subtle variations based on my previous actions, that level of impact on the narrative is what sets the ME series a head above the rest. I made decisions that made me proud as thanks to me everyone survived, I made decisions that made me cry as my actions caused my team-mates suicide; NO other game has ever made me feel like my choices have an impact on the story, ever. Which bring us to the one reason this review is not a 10. The last 15 mins. Oh YES I hate the ending, but only because the rest of the game was so incredible. After all that impact you had, you're given ending A, B, or C, and all of your previous decision mean squat to how any of them turn out.(On that note I hope the future DLC will fix the ending situation. After all the hard work the writers must have put into weaving the coherent web of different experiences you can get, I have to believe they would have up and quit Bioware if additions/changes to the ending were not planned from even before release. Here's hoping the "Indoctrination Theory" is right) And finally Multi-player -Good: I haven't played that much of this, but what I have I like. It's not as addictive as Halo, or Call of Duty, but its a solidly fun experience. Grab some friends and blow some enemies away, nothing wrong there. The maps are varied enough to add some diversity and the horde-mode style waves are supper fun to mow down in co-op. Expand
    • 1 of 1 users said yes
  2. This review contains spoilers, click expand to view. Warning Spoilers ahead: I must admit I eagerly awaited Mass Effect 3. I was eager to see how all my decision from the previous game carried across. Needless to say I left Mass Effect 3 with some very mixed feelings. However one thing I can say is that 95% of the game is amazing. The story is tight, the characters feel alive, the environment has come to life and the weapons feel unique and powerful. That is to say however until the last 15 minutes of the game. At the ending the player is treated to what happens to be a complete mistake. The ending breaks all the rules of narrative coherence, contradicts several plot points, introduces alien concepts and characters and creates several plot holes. Regardless of how you played your Shepard, all are treated to the same lackluster, half-baked, ending. Were this any other company it would be understandable. This being Bioware; an entity that has prided on its writing skills, this is shocking. Its as if someone decided to add random, metaphysical concepts in order to generate pointless speculation. This is NOT how one ends a story. Perhaps the best simile for Mass Effect 3 is that of a five star, three course meal. The appetizers whetted your palate, the main courses were splendid and then it was time for dessert. Unfortunately it would seem that someone dropped the dessert, scraped it back up and then threw some crap on top of it. Sure you'll remember the other four amazing courses, but its the crappy dessert that will stay with you. I would consign this game to the rental or discount bin. Expand
    • 3 of 3 users said yes
  3. 2
    I shall be succinct: Mass Effect 3 fails to do what was asked of it by the "hardcore" (old school RPG) fans. Bioware did not bring back any type of inventory, the Itemization is still too small and understanding of the mechanics does little to help one play better or lay out skills better. Even more disturbing is the horrendous way Bioware has concluded this game. I will not give any specifics but suffice to say the ending offers no real choice or closure. If given the opportunity, I would return my copy. Expand
    • 4 of 4 users said yes

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