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Ludwig Kietzmann

Editor-in-Chief - ludwig@joystiq.com

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 Ludwig serves as Joystiq's editor-in-chief and has ten years of professional video games writing experience. Ludwig is the chief editor of Joystiq's published content, in addition to being one of the site's most valuable contributors, having reported on numerous gaming events and news developments. His reviews have also featured in South African publication GEAR magazine.

Ludwig Kietzmann's Latest Posts

Seen@PAX East: Journey between halls

Joystiq: Oh, hello! We love your costume. What's the secret to effective, truly evocative cosplay? ...

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The Witcher 2 trailer gets the job done

If anything, the upcoming Xbox 360 version of The Witcher 2 has given CD Projekt RED more than enough time to educate us on the protagonist's profession. This short, in-engine story shows how the grim hero earns his living, and why it's okay for him to drink on the job. ...

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Joystiq's new commenting system is live

We've augmented the post-post punditry on Joystiq with a new conversation platform called Livefyre. You'll see it at the bottom of this post and every news story, review and feature following it. There are a couple of major differences between this new vector for your opinions, and the ancient, ...

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How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam

"Actually ... I don't know where I'm going with this." At a 48-hour game jam, where time is more precious than money, a brief lack of direction isn't the disaster it would be at an Activision or an EA. It might even be a good thing, allowing just enough room and respite for that one idea that makes ...

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Fez hits XBLA on April 13 for 800 MSP

Xbox Live Arcade finally becomes a glorified Fez dispenser on Friday, April 13th. Polytron just blasted out the release date and ten-dollar price point for its perplexing play on perspective -- and we've decided that we now want all such announcements embedded inside exuberant and weirdly hypnotic ...

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Ninja Gaiden 3 review: To be blunt

Ninja Gaiden 3 is all murder and no execution. It places utmost importance on the periphery, neglecting the mechanisms of combat while splashing blood across the screen and desperately sniffing the air for just a hint of remorse from its protagonist. The franchise has never been more accessible as ...

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Double Fine Adventure Kickstarter concludes with $3,335,265 amassed

"It's been an amazing experience," Tim Schafer said as the last bit of funding rolled in for Double Fine Adventure. "So much love." And so much money! The Kickstarter project, which aimed to collect a mere $400,000 for a new, classically designed adventure game from Schafer's San Francisco-based ...

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Jet Set Radio HD retains US-version content, half of original track list

Stripping out Jet Set Radio's eclectic mix of original and licensed music would be a vandalism far worse than that perpetrated by its roving band of cel-shaded graffiti artists. Sega's proposal of a high-definition update to the cherished and influential Dreamcast game skated around the question, ...

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Capy Games wins 'XBLA Award' and guaranteed MS publishing deal for Super T.I.M.E. Force

Capy Games, developer of adorable guzzle-'em-up Critter Crunch and the gorgeous Superbrothers Sword & Sworcery EP, has won the Microsoft-sponsored "XBLA Prize" during the 14th Annual Independent Games Festival Awards, held this evening in San Francisco. The recipients receive a rare digital ...

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BioWare investigating fix for Mass Effect 3 face import errors

Some instances of Commander Shepard are embarking on Mass Effect 3's climactic campaign with some alterations. The galaxy's most important (and most imported) face is not being properly preserved in the transfer between some games of Mass Effect 2 and Mass Effect 3 (ours included), prompting ...

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