How easy is it to build your first Vita game?

How easy is it to build your first Vita game?

According to a number of Ubisoft studios, it's a surprisingly welcoming process

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How to Win a Develop Award 2012

How to Win a Develop Award 2012

Your guide to July's key event for European game studios

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Ego Trip: Miles Jacobson

Ego Trip: Miles Jacobson

Develop asks Miles Jacobson six questions on a game he made. How do you think he scored?

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Molyneux: This is my last chance

Molyneux: This is my last chance

Industry icon reveals why he quit Microsoft in pursuit of that perfect game, and why he now needs you...

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Next-gen outsourcing

Next-gen outsourcing

RealtimeUK's Dave Cullinane looks at how external art asset creation must adapt to fit the future

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Book Excerpt: Jacked

Book Excerpt: Jacked

We present two excerpts from David Kushner's new book, which tells the unauthorised story behind the GTA series

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The future of Epic Games

The future of Epic Games

After a significant GDC for the studio, Develop asks its president Mike Capps what comes next

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Dare to Win

Dare to Win

We catch up with the Bafta Ones to Watch finalists on what the awards show means for them

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UK games tax breaks: Your essential guide

UK games tax breaks: Your essential guide

With the celebrations over, what happens next? The Develop team finds out

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Training Spotlight: Escape Studios

Training Spotlight: Escape Studios

Our monthly delve into industry courses for all your educational needs

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Tools Spotlight: Audiokinetic

Tools Spotlight: Audiokinetic

Our monthly examination of great games dev middleware

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Recruitment Spotlight - March

Recruitment Spotlight - March

Our monthly studio recruitment update looks at Jagex, Bossa Studios and Tequila Works

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Services Spotlight: Nimrod

Services Spotlight: Nimrod

Our monthly look into industry solution providers

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Interview: Sine Mora's creative director

Interview: Sine Mora's creative director

When Digital Reality teamed up with Grasshopper Manufacture, they made a shmup. What were they thinking?

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Shining a light on Geomerics

Shining a light on Geomerics

Develop speaks to founder Chris Doran on the firm's latest developments

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Required Reading: Buttonless

Required Reading: Buttonless

In our latest series of book excerpts, we present a chapter from Ryan Rigney's compendium of iOS games

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