Will Luton | Monday, 9th April 2012 at 10:00 am
Will Luton discusses the ethical issue of sexism in the games industry
Tim Heaton | Thursday, 5th April 2012 at 10:02 am
Tim Heaton looks at the importance of statistics and analytics for developers
Charilaos Kalogirou | Wednesday, 4th April 2012 at 10:15 am
Indie dev Charilaos Kalogirou offers an insight into the trials of releasing a game for iOS
Michael French | Tuesday, 13th March 2012 at 3:33 pm
Develop Editor-in-chief Michael French on why Microsoft's new appointment is one of its smartest yet
Lauren Omond | Thursday, 8th March 2012 at 10:35 am
TeePee's project manager details the company's diverse range of services, including a unique testing platform
Will Luton | Thursday, 8th March 2012 at 2:56 am
Party queues, entry refusals, retina displays, journalism and thanking Meggan
Matt Wyndowe | Wednesday, 7th March 2012 at 5:05 pm
Matt Wyndowe explores the growing arcade game scene on the social networking site
Will Luton | Wednesday, 7th March 2012 at 4:42 am
Parties, hiding in The W, and Ian Livingstone - our first-timer's take on GDC continues
Will Luton | Tuesday, 6th March 2012 at 12:14 am
A first-timer for the conference offers up his diary of the show so far
Michael French | Monday, 5th March 2012 at 10:19 pm
Michael French on why the biggest change to the GDC schedule reflects a major shift in the games industry
Rick Gibson | Friday, 2nd March 2012 at 9:30 am
Rick Gibson looks at the UK's game industry woes and how it can reverse its fortunes
David Braben | Wednesday, 29th February 2012 at 9:30 am
David Braben looks at how multiplatform games take advantage of differing user interfaces
Will Luton | Monday, 27th February 2012 at 9:30 am
Will Luton provides advice on how you can avoid some common development mistakes
Rob Crossley | Monday, 20th February 2012 at 5:50 pm
A dedicated Steam console may be a compelling solution, but it comes with its own problems, writes Rob Crossley
Rob Crossley | Friday, 10th February 2012 at 2:28 pm
How the internet transformed game financing, and how Double Fine resurrected double-A