A geek boy in a geek boy's club

A geek boy in a geek boy's club

Will Luton | Monday, 9th April 2012 at 10:00 am

Will Luton discusses the ethical issue of sexism in the games industry

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Tim Heaton

Hard data

Tim Heaton | Thursday, 5th April 2012 at 10:02 am

Tim Heaton looks at the importance of statistics and analytics for developers

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Charilaos Kalogirou

OPINION: Launching on the AppStore in the year 2012

Charilaos Kalogirou | Wednesday, 4th April 2012 at 10:15 am

Indie dev Charilaos Kalogirou offers an insight into the trials of releasing a game for iOS

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Michael French

Hiring Harrison - a Microsoft masterstroke

Michael French | Tuesday, 13th March 2012 at 3:33 pm

Develop Editor-in-chief Michael French on why Microsoft's new appointment is one of its smartest yet

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Lauren Omond

Talking Tomahawk and Geronimo

Lauren Omond | Thursday, 8th March 2012 at 10:35 am

TeePee's project manager details the company's diverse range of services, including a unique testing platform

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Will Luton

Will Luton's GDC 2012: Day Three

Will Luton | Thursday, 8th March 2012 at 2:56 am

Party queues, entry refusals, retina displays, journalism and thanking Meggan

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Matt Wyndowe

Best practices for Facebook arcade games

Matt Wyndowe | Wednesday, 7th March 2012 at 5:05 pm

Matt Wyndowe explores the growing arcade game scene on the social networking site

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Will Luton

Will Luton's GDC 2012: Day Two

Will Luton | Wednesday, 7th March 2012 at 4:42 am

Parties, hiding in The W, and Ian Livingstone - our first-timer's take on GDC continues

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Will Luton

Will Luton's GDC 2012: Day One

Will Luton | Tuesday, 6th March 2012 at 12:14 am

A first-timer for the conference offers up his diary of the show so far

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Michael French

GDC and the death of the gods

Michael French | Monday, 5th March 2012 at 10:19 pm

Michael French on why the biggest change to the GDC schedule reflects a major shift in the games industry

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Rick Gibson

Turning the Corner

Rick Gibson | Friday, 2nd March 2012 at 9:30 am

Rick Gibson looks at the UK's game industry woes and how it can reverse its fortunes

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David Braben

'Universal Apps'

David Braben | Wednesday, 29th February 2012 at 9:30 am

David Braben looks at how multiplatform games take advantage of differing user interfaces

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Will Luton

Mobile Game Design 101

Will Luton | Monday, 27th February 2012 at 9:30 am

Will Luton provides advice on how you can avoid some common development mistakes

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Rob Crossley

Thinking in new portals: Would a Valve games console help or hurt the industry?

Rob Crossley | Monday, 20th February 2012 at 5:50 pm

A dedicated Steam console may be a compelling solution, but it comes with its own problems, writes Rob Crossley

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Rob Crossley

24 hours that rocked games development

Rob Crossley | Friday, 10th February 2012 at 2:28 pm

How the internet transformed game financing, and how Double Fine resurrected double-A

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