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Erik
Wernquist
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What
could be improved for you?
I take this in general, since
I don't want to list opinions on single
tools, and since this is what is bothering me
the most. Together with the benefit
of the wide range of LightWave's possibilities
is a general disadvantage showing up in the fact
that some tools and features almost work
- with an accent on almost. I don't have that
much experience with other applications actually,
so I don't have many comparisons, but I am pretty
sure I am not totally off-track here. For example,
LightWave has soft body dynamics, but working
your way around the cryptic logic of Motion Designer
is tough. Many people do use volumetrics and hypervoxels but
the results are not always very good in my opinion
because of the slowness of their rendering and
little errors. Those examples work great in tutorial
experiments and small test set-ups but if you
really want to use them in a substantial context
they will sometimes pull your leg on the
way.
From what I have seen of LightWave
8, it seems many of those things will be updated
to my pleasure though.
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What
spec machine are you using it on at the moment?
This is embarrassing. It is
a couple of years since I bought my current
main machine, and not much since. It is an
AMD 1.4 GHz you can boil eggs on when rendering, 512
MB of RAM, nVidia GeForce3 64 MB RAM graphics
card, 40 GB HDD and hundreds of backup CDs.
I had a P4 machine here until
recently used for rendering. I am currently looking
at buying an up-to-date machine and get rid of
my current one, so by the time this is published
I may be properly geared up.
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Are
there any plug-ins you wouldn't be without?
This might seem ungrateful
towards all the people putting their heart and
soul into developing free and commercial plug-ins
for LightWave but I very seldom use any of them.
So the answer to the question is: actually no,
not really. There aren't any plug-ins that I couldn't
be without. As I said before; I think that LightWave
itself gets me where I want perfectly. Some plug-ins
can be a lot of fun to play with, but I can't
say they have proven to be essential for me. I
think SasLite and C4
are the only 3rd party plug-ins I have ever
used in a professional job.
However I am really bad at keeping track of new
stuff. This new FPrime thing from Worley seems
damned cool though.
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480
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(DivX - 7.25 MB) |
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The
Annoying Thing is a superb animation. Tell me
about the soundtrack.
Thank you! I didn't reflect
on the fact that I didn't know who created the
sound until I was encouraged to put the animation
up on my site. A friend sent it to me as an mp3
file some years ago. When I finished the animation
I didn't know who to credit for the sound, so
I put it as a question in the end credits. Because
of the huge spread my animation got throughout
the internet I started to get piles and piles
of emails with all kinds of suggestions on whose
voice hid behind this hilarious noise.
A little more than a month
after I had put the animation up I got a phone
call from a somewhat confused person claiming
he recognised the sound in my animation as his
own creation. His name was Daniel Malmedahl and
he said he had been contacted by a friend of his
telling him to check out my website. I was a little
uncertain at first but when he gave me the "proof"
of performing the sound live on the phone there
was no doubt he was the guy I was looking for.
Apparently he was oblivious to the fact that his
sound had spread around the internet, even before
the Annoying Thing. He told me the he didn't actually
make that sound as a joke at first, but as a serious
attempt to imitate the 2-stroke engine of a moped
of his. He has a talent and interest in imitating
the sound of engines. This was about six years
ago, and it wasn't until a friend of his put the
sound on a CD that they used to play at parties
he realised the hilarious quality of the noise.
From that CD, the sound somehow found its way
to the internet and eventually ended up in my
mailbox. After having been contacted by Daniel
I changed the credits of the animation and on
my site. The old version is still around of course
and I still get plenty of e-mails from people
wanting to help me with clues as to find the creator
of the sound. When I get time I do my best to
reply and give Daniel Malmedahl the credit he
deserves, as sadly none of the tips I get ever
include his name! |
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Erik
Wernquist |
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