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Digital Architect - Misc - UnrealEditor First Room Tutorial
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UnrealEditor First Room Tutorial (Building your first room in UnrealEditor 2)
NOTE: This tutorial was made by Smeerkat. I'm just hosting it.
Someone asked me to give him a beginner's tutorial on UED, since he did not find other tutes useful. I told him I
would make some screenshots for him, and I guaranteed that after seeing these screenshots, he would get past the first hump of UED.
I spent a lot of time, making step-by-step screenshots with detailed text descriptions. There are 40 screenshots in all.
If you are a brand-new mapper, I think you will find this page useful.
Everybody else: move along, you probably will not learn anything here.
See you on the flip side,
Smeerkat
Building your first room in UED 2
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This was one tiny step for you, into the realm of UED. There are so many things NOT covered in this tutorial, including:
adding brushes instead of subtracting them
intersecting and de-intersecting brushes
movers (doors, lifts, etc)
difference between solid, semi-solid and non-solid brushes
bot support (how? where? why?)
aligning and scaling textures
custom textures, masked textures, animated textures
sounds, music, level screenshot
console commands
2D Shape Editor
terrain, outdoor lighting, skybox
zones
triggers
team games (CTF, DOM, AS)
BSP
advanced lighting tips
etc
Perhaps you should now check out "How to Move, Copy and Intersect Brushes in UED",
which can be considered to be part 2 of this tutorial.
Or you can go out there and read some other tutorials! Start with "the G.o.a.T"'s list here.
Also check out this FAQ.
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