There's a rule of thumb that if you make a good survival horror game, you set the standard for what future types of games should follow -- and that's been proven with Resident Evil, Silent Hill, Dead Space and so forth. But it's also said that an awful one can set its own standard, one that developers should avoid at all costs. And sadly, we already have such a game two weeks in 2012 with AMY, a game that gets absolutely everything so wrong, dying seems like a better alternative.