Action Adventure

03.21.12

When Quantic Dream developed Heavy Rain for the PlayStation 3 a couple of years ago, it may not have pushed the way games play that far forward (it’s about on the same interactive level as, say, Dragon’s Lair), but it certainly shook up the depth of how a game presents itself.  Very few games can match up Heavy Rain’s effort, with its in-depth characters, gorgeous environments and incredible interaction.  It’s still considered a triumph in some eyes…and it looks like the team is just getting started.

03.20.12

Mark Meer is a Canadian-based actor, writer and improviser. He is a proud member of the Rapid Fire Theatre group and founded the sketch comedy/improv group, Gordon's Big Bald Head. Mark is most known for voicing Commander Shepard in Bioware's "Mass Effect" series. With the franchise wrapping up, I got a chance to ask Mark a few questions and had him reflect on the series, including what the future holds for Commander Shepard.

03.20.12

Dragon’s Lair is one of those games that could be considered an immortal classic.  It got its start way back in 1983, when laser disc technology was king (we’re talking the big flipper discs, not the Blu-Rays as you know them now) and Don Bluth’s animation shined down on arcades, ushering in an interesting new technology that took the gaming scene by storm.  Now, almost 30 years later, the game lives on through Digital Leisure’s re-releases, and the company has confirmed that it’s now coming to Xbox Live Arcade – with a twist.

03.16.12

Jennifer Hale is a long time voice actress, who has appeared on more mediums than you probably thought. From voicing big roles like Commander Shepard in the “Mass Effect” series to voicing Naomi Hunter in the “Metal Gear” Solid franchise. Her voice has made multiple jumps to TV and movies playing such roles like Disney’s "Cinderella" and Cartoon Network's "Powerpuff Girls". I recently got the chance to ask her a few questions about her time with the “Mass Effect” series and what the future lies ahead for voice acting.

03.16.12

“All good things must come to an end.”  It’s a quote that resonates in pretty much anything, including sports streaks, careers and life itself.  And it also resonates with story arcs in video games.  We’ve seen several conclusive chapters over the years that have wrapped up sagas either in style (Gears of War 3, Uncharted 3) or disappointment (Resistance 3…seriously), but it just goes to show that developers are ready to move on to the next thing.  But there’s something bittersweet about seeing the end come in Mass Effect 3.  The first two games have been so great – especially part two, which some of us are still playing – that it’s just hard to imagine life without dealing with some new adventures of Commander Shepard.  Still, outside of DLC, Bioware is pretty much done with this story.  And what a way to go.

03.16.12

Seeing this game from the outset I know what you are thinking, an underwater Gears of War that is “reloaded” with features that you have already seen before. You would happily be mistaken as “Deep Black Reloaded” has successfully found its way to develop its own nitch off the developmental work that the team at Biart did.

03.15.12

Sony is no stranger to taking its PlayStation 2 classics and remastering them for PlayStation 3 collections, but it’s been a business practice that’s proven worthwhile.  Both of the God of War compilations (Collection and Origins Collection) are outstanding; Ico and Shadow of the Colossus are in a class by themselves; and this year’s Jak and Daxter Collection has been nothing short of marvelous.  Now Insomniac Games gets a turn, even though the company’s moved on to duo-console development, as three of its greatest PS2 efforts are being celebrated in a new collection.  And, yes, it’s Ratchet and Clank.

03.14.12

Tell me if you’ve heard this before.  It’s the future, and a robotic threat has overtaken the place, threatening to put a damper on humanity unless they’re stopped before it’s too late.  Hello, Terminator?  Yeah, the storyline definitely may not be the most original we’ve seen, but Binary Domain still has more than enough to make up for it.  Though it can’t quite touch last year’s brilliant Vanquish, it comes close, which is more than we can say for a  lot of Gears of War clones these days.

03.13.12

I remember the first time I checked out Shoot Many Robots.  Demiurge Studios had invited me up for a beer in their suite at GDC last year, and there introduced me to P. Walter Tugnut, a Southern shooter with a severe robot issue on his hands.  Just with the introduction of a beer and the main hero’s name, I knew that the team was going for a different kind of run-and-gun title with Shoot Many Robots.  Now that the final game is here, under the watchful care of Ubisoft, it’s still got the same charm that won me over last year.  (And no, that wasn’t the alcohol.)

03.12.12

There are a lot of influences that Capcom can easily say it drew from when it was putting together Asura’s Wrath alongside the team at CyberConnect 2.  Dragon Ball Z definitely comes to mind, especially with all the rage bursts that seem all Vegeta-like.  For that matter, we also spotted a little God of War, Panzer Dragoon, the Incredible Hulk and even a little Mr. Furious from the Mystery Men films (though obviously that’s a small percentage – Ben Stiller this guy ain’t).  But somehow it all blends together into a gaming experience that’s more style than substance, yet it’s something that shouldn’t be missed.

03.11.12

Ever since they made their debut in 1999, the Boondock Saints have been carving out quite a legend for themselves.  In that terrific action movie, directed by Troy Duffy and featuring the likes of Willem Dafoe and Sean Patrick Flannery, a pair of fraternal twins set out to rid Boston of criminal types while being kept close tabs on by the FBI.  Since then, the Saints have returned in 2009 with a slightly lacking sequel, All Saints Day, though not much else has happened.  Still, the effects of the original film are hard to shake, as it’s still quite the favorite for some.

03.11.12

Last week’s announcement of a new iPad didn’t really surprise anyone, did it?  We knew that that Apple would announce a device that would FINALLY take advantage of a retina display.  We knew that it would have high definition possibilities.  And we called the new camera too, natch.  But what we didn’t know was that Chair Entertainment, the company behind the Infinity Blade games, had a killer app waiting in the wings.  Guess it’s nice to have one surprise waiting for us.

03.09.12

The story behind Activision’s attempt to revive its True Crime series is an interesting one and, at one point, a sad one.  The company hired United Front Games to work on True Crime: Hong Kong, and even announced it during the 2010 Spike TV Video Game Awards show.  However, months after its development (and a pretty good E3 showcase), the company chose to cancel the project, feeling it wouldn’t live up to its potential.  Now that COULD’VE been a sad story, had Square Enix not picked up the pieces and opted to release the game as an original adventure called Sleeping Dogs.  But it did.

03.09.12

When you develop something that’s considered one of the better games out there, it’s often hard to move on to the next project, as most folks will usually demand more of the same or, as tradition usually calls for, a sequel.  Kim Swift, the developer of Valve’s uber-hit Portal, has managed to do this, though, as her team at Airtight Studios showed us the other night at the Square Enix event with its upcoming Quantum Conundrum.  We gave this delightful little digital treat a run-through in a hands-on demo.