Lead Cloud Engineer
Competitive
UK - Midlands
Develop interviews the man in command of Zelda
Alex Freed talks to Develop about scripting the much-hyped MMO Star Wars: The Old Republic
Blitz believes the digital games space still needs an indie homeland, but can all roads lead to IndieCity?
CEO David Helgason discusses Unity's next steps and the business he's avoiding
The CEO and MD of xaitment talks about the future of the company, and of AI
Company president Mike Capps discusses how future technology fits Epic's masterplan
CCP could breathe new life into the tame and tired console business
With five new game projects underway, Epic is giving its senior designers their chance to shine
For the first time, the Quantic Dream founder reveals how he saved his studio from disaster
Source divided a community; can its successor unify it?
Develop explores what's going on at Playground, one of the UK's fastest growing triple-A studio
Avni Yerli responds candidly to criticisms of company ethics
We present a selection of articles by international companies working at the forefront of visual arts innovation
Geomerics' Chris Doran explores the evolving role of next gen artists
Atomhawk Design director Cumron Ashtiani assesses the strengths and weaknesses of stylised graphics
How crucial is building a signature style?
Darkworks co-founder Guillaume Gourand looks at how to get games going in all three dimensions
What are the best ways for visual outsourcers to compete?
Up close and personal with BlitzTech's new approach to character animation
Distinguished Sony panel discusses wild technologies, once unimaginable possibilities, and oncoming obstacles
The PC kingpin explains why it has torn away from its FPS roots
Xaitment CEO Andreas Gerber explains how BrainPack 2011 can improve game AI
We speak to GDC Europe's event director to find out more about its return
He helped bring D&D; to Europe. He founded Games Workshop. He devised Fighting Fantasy. He formed Eidos. Ladies and gentlemen; Ian Livingstone
As Minecraft edges towards its full launch, Mojang's Markus Persson and Daniel Kaplan discuss fame, fortune and the future