Senior Graphics Programmer - BAFTA Award Winning Total War Franchise
Competitive Salary plus benefits
UK - South
Having never made a game before, design studio Ustwo spent £150,000 making a 69p app called Whale Trail. What were they thinking?
Jagex is expanding intensely. Will Freeman talks to CEO Mark Gerhard about the studio's future
London studio Curve talks self-publishing and the indie question
Black Rock Studio let its staff’s creativity run riot for an entire week. Lead programmer Jeremy Moore explains why...
We speak to The Creative Assembly to find out what the upcoming release of Shogun 2 will mean for the Total War series
With over 1,000 developers in the city, Cambridge has become a substantial UK dev cluster
Aquiris' co-founder Mauricio Longoni breaks down his firm's Unity 3 demo Bootcamp
COO Greg Robinson on the mobile outfit's Game A Day initiative
Heiko Hubertz on how to dominate the browser gaming space
Develop looks at five companies at the heart of the development cluster in Nova Scotia
Develop looks at four companies at the heart of the Québec development cluster
Develop looks at four companies at the heart of the Quebec development cluster
A trip to Canada's largest province and development hub
The RTS specialist on its move to embrace publishing
How Substance Redux can crumple texture sizes
How an indie UK studio is redefining the role of the games developer in the modern era
Black Rock Studio is set to meet the next generation of developers with Disney XD
We R Interactive is set to make waves across the games sector. Develop found out why...
Up close and personal with Playlogic and Guerrilla Games; the biggest publishers and developers in the Netherlands
Will Freeman catches up with the independent studios and individuals currently making waves...
An in-depth look at the Oxford-based AvP studio
Industry leaders talk to Develop about working in a highly regarded hub of game development
Leading mocap studios talk to Develop about leaping the Uncanny Valley, Pt 2
Leading mocap studios talk to Develop about leaping the Uncanny Valley, Pt 1
The RuneScape studio on its unique approach to propriety tech