Two weeks ago, EA's Gerhard Florin suggested that in future, the industry would benefit from a move towards a single, unified and open games format.
Bungie has been stealing headlines across the games media thanks to its recent divestment from Microsoft. We caught up with audio director Marty O’Donnell at the recent Video Games Live concert to discuss the deal and his thoughts on game audio…
In the previous part of our chat with Bungie audio director Marty O'Donnell, we talked about the big divestment and the history of game audio. In this part, we talk about comparing games to films and O'Donnell's personal thoughts on outsourcing…
Last month, Microsoft and Bungie raised eyebrows in the industry by announcing the studio’s split from its owner. Ed Fear spoke to Bungie’s studio manager Harold Ryan to find out why the team has gone solo…
Bungie jumped, Bizarre was bought, and Bioware went to EA. If you believe the pundits, the past month has been tumultuous and troublesome for Microsoft Game Studios’ as its development partners go elsewhere. But MGS general manager Phil Spencer would beg to differ…
Nothing’s completely secure, but in a digital, connected world, it’s well worth ensuring your content is as protected as possible…
In the second part of our interview with Microsoft Game Studios’ general manager Phil Spencer, we discuss what Microsoft thinks of the Silicon Knights and Epic legal spat, why letting Rare develop for DS will aid MGS’ design skills and how the company is catering to the widened games market…
It’s been interesting watching the Government shift direction on an almost daily basis when it comes to tax breaks for games development.
Continuing our exclusive extract from the government’s Playing for Keeps report, Games Investor Consulting looks at the leading business models and distribution channels in use today…
In the second part our latest exclusive extract from the government’s Playing for Keeps report, Games Investor Consulting looks at the leading business models and distribution channels in use today…
Not so long ago, AI was the ingredient many thought would bring about a revolution in gaming. And then physics came along and stole its thunder, leaving it to flounder. We look at what today’s consoles can do to train games’ brains…
Managing director Jim Bambra and technical director Alex McLean talk to Develop about what’s changed for Pivotal in its year’s as an internal team and as it works on a next-gen title…
The 2008 edition of Microsoft’s ubiquitous Visual Studio is now out – Develop talks you through the key features…
In one week the first French Game Developers Conference takes place. Lyon GDC promises a mix of sessions and talks looking at a variety of issue relating to modern games production through all the disciplines from coding to business. Here, we pinpoint some of the key lectures…
On Monday Eidos officially opened its new Montreal studio, welcoming Canadian business and industry trade press to tour the facility. Develop was on hand to talk to studio head Stephane D'Astous about the building of the new studio, its first project Deus Ex 3 and plans for the future…