Entries in ‘Tools and Technology’ (331)

Criterion: How we can kill crunch
Thursday, 8th September 2011 at 3:00 pm

Criterion: How we can kill crunch

Paul Ross, CTO of EA's flagship UK studio, explains how tech can cut overtime...

Key Release: GameSalad's HTML5 platform
Monday, 29th August 2011 at 5:49 pm

Key Release: GameSalad's HTML5 platform

Develop continues its profiles of emerging and leading technology

Unity Focus: Uberstrike
Thursday, 18th August 2011 at 8:00 am

Unity Focus: Uberstrike

We take a look at Cmune's ambitious 'MMO-FPS'

Epic Diaries: Unreal Development Kit
Wednesday, 17th August 2011 at 8:00 am

Epic Diaries: Unreal Development Kit

Mark Rein details the latest edition of UDK

How to create a world-beating MMO
Wednesday, 3rd August 2011 at 8:00 am

How to create a world-beating MMO

While the fortunes of the most popular MMOs have never been better, it's now harder than ever create one that succeeds. Jeremy Gaffney, executive producer at NCsoft's Carbine Studios, takes a look at the future of the genre, and offers some advice on developing a hit

Committed to Memory
Monday, 18th July 2011 at 10:00 am

Committed to Memory

Jury Rig's Darren Vine on managing memory allocation

Pushing to the PS3 SPUs with Offload
Tuesday, 12th July 2011 at 4:27 pm

Pushing to the PS3 SPUs with Offload

Codeplay's games technology director Colin Riley on iterative optimisation

Tools of the trade: Develop's Middleware Special
Monday, 11th July 2011 at 11:30 am

Tools of the trade: Develop's Middleware Special

Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies

Real-time Development
Sunday, 10th July 2011 at 10:00 am

Real-time Development

Crytek's Licensing Team technical designer Ade Esan looks at how a real time development engine can improve the quality of a project

Survival of the Flexible
Saturday, 9th July 2011 at 10:00 am

Survival of the Flexible

Trinigy's general manger Felix Roeken observes the effect on middleware of the rise of indie studios

Augmented Reality Check
Saturday, 9th July 2011 at 10:00 am

Augmented Reality Check

BlitzTech studio technical director Richard Hackett talks about making the first augmented reality game for Kinect

The Speed of Light
Friday, 8th July 2011 at 10:00 am

The Speed of Light

Geomerics founder Chris Doran looks at the latest real-time lighting technologies

Getting a move on
Friday, 8th July 2011 at 10:00 am

Getting a move on

Havok's Jason Turbin details how the latest version of Havok Behavior can be used to prototype character interactions

Kinect retargeting
Thursday, 7th July 2011 at 1:30 pm

Kinect retargeting

NaturalMotion's head of research Joss Knight looks at retargeting from a player tracked in Kinect

Designing an MMO UI
Thursday, 7th July 2011 at 1:30 pm

Designing an MMO UI

Scaleform principal engineer Prasad Silva offers a guide on designing MMO UIs

Tutorial: Deferred shading
Friday, 1st July 2011 at 8:00 am

Tutorial: Deferred shading

This excerpt from Game Engine Gems, co-written by staff at Black Rock Studios, offers advice on deferred shading

Key Release: Xaitment BrainPack 2011
Wednesday, 29th June 2011 at 10:07 am

Key Release: Xaitment BrainPack 2011

Develop continues its profiles of emerging and leading technology

Sony Ericsson UK on the Xperia Play
Tuesday, 29th March 2011 at 3:00 pm

Sony Ericsson UK on the Xperia Play

Why PS1 games and physical buttons are ready to capture a new market

Heard About: Dead Space 2
Thursday, 24th March 2011 at 9:30 am

Heard About: Dead Space 2

John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title

Coding masterclass: Shogun 2
Wednesday, 23rd March 2011 at 8:00 am

Coding masterclass: Shogun 2

Creative Assembly veteran coder Richard Broadhurst on applying next-gen tech to Total War

Interview: GameSalad
Thursday, 17th March 2011 at 3:00 pm

Interview: GameSalad

See what's in store for the free game making toolkit that's empowering users

Animation masterclass: Synchronising Enslaved
Thursday, 17th March 2011 at 8:00 am

Animation masterclass: Synchronising Enslaved

Ninja Theory explains how best to use NaturalMotion's Morpheme animation system

Heard About: Fable
Thursday, 3rd March 2011 at 8:00 am

Heard About: Fable

John Broomhall profiles the audio team at Lionhead

Porting games to netbooks: Plain sailing?
Wednesday, 2nd March 2011 at 8:00 am

Porting games to netbooks: Plain sailing?

Dietrich Banschbach, director of EMEA SSG Scale Influence at Intel, offers some advice on making the process as smooth as possible…

Autodesk 2012 software round-up
Tuesday, 1st March 2011 at 4:31 pm

Autodesk 2012 software round-up

A guide to all the key updates to Autodesk's game dev-relevant tools and middleware

331 articles