Lead Cloud Engineer
Competitive
UK - Midlands
Paul Ross, CTO of EA's flagship UK studio, explains how tech can cut overtime...
Develop continues its profiles of emerging and leading technology
We take a look at Cmune's ambitious 'MMO-FPS'
Mark Rein details the latest edition of UDK
While the fortunes of the most popular MMOs have never been better, it's now harder than ever create one that succeeds. Jeremy Gaffney, executive producer at NCsoft's Carbine Studios, takes a look at the future of the genre, and offers some advice on developing a hit
Jury Rig's Darren Vine on managing memory allocation
Codeplay's games technology director Colin Riley on iterative optimisation
Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies
Crytek's Licensing Team technical designer Ade Esan looks at how a real time development engine can improve the quality of a project
Trinigy's general manger Felix Roeken observes the effect on middleware of the rise of indie studios
BlitzTech studio technical director Richard Hackett talks about making the first augmented reality game for Kinect
Geomerics founder Chris Doran looks at the latest real-time lighting technologies
Havok's Jason Turbin details how the latest version of Havok Behavior can be used to prototype character interactions
NaturalMotion's head of research Joss Knight looks at retargeting from a player tracked in Kinect
Scaleform principal engineer Prasad Silva offers a guide on designing MMO UIs
This excerpt from Game Engine Gems, co-written by staff at Black Rock Studios, offers advice on deferred shading
Develop continues its profiles of emerging and leading technology
Why PS1 games and physical buttons are ready to capture a new market
John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title
Creative Assembly veteran coder Richard Broadhurst on applying next-gen tech to Total War
See what's in store for the free game making toolkit that's empowering users
Ninja Theory explains how best to use NaturalMotion's Morpheme animation system
John Broomhall profiles the audio team at Lionhead
Dietrich Banschbach, director of EMEA SSG Scale Influence at Intel, offers some advice on making the process as smooth as possible…
A guide to all the key updates to Autodesk's game dev-relevant tools and middleware