What better way to kick off our series on choosing a game engine than by going straight to the man representing the Big Daddy of the game engine world? Ed Fear tracks down Epic's Mark Rein to talk Unreal Engine 3 and the difficult decision that is licensing an engine.
Everyone talks about game graphics, but the true challenge for next generation games is audio, says Rob Bridgett…
Ever wondered what it’s like being an internal studio at Sega? Read on to find out…
The second half of our interview with senior execs from Sports Interactive, Secret Level and Creative Assembly…
Develop takes a look at Oxygen Interactive's new in-house development studio, and discovers that being publisher-owned doesn't necessarily mean publisher-dictated...
We speak to NaturalMotion CEO Torsten Reil about the company’s decision to move into full game production and how procedural content is helping its small development team build a new IP…
With interest from all over, the recent Epic vs Silicon Knights court case has been one of the biggest games development stories of recent months.
More and more studios are looking towards licensing existing technology to help them produce their game. But how do you choose which engine, and is it really the panacea it may seem?
When looking to develop a game for a next-generation platform, it's tempting to be sucked into licensing an engine with sexy screenshots and promised features – but, as the CTOs of three leading UK independents told Develop, there's much to be said for keeping your tech in-house...
In under a year Microsoft's XNA platform has gone from strength to strength, and with full Xbox Live support in version 2.0, it's clear that this is just the beginning. Develop caught up with XNA head Chris Satchell to discover what the future holds for Microsoft's inclusive development initiative...
Continuing our chat with XNA Team leader Chris Satchell, the first part of which we posted yesterday, Chris talks about the evolution of the XNA platform and the new community IP rights announced by Microsoft at Gamefest 2007...
Gamebryo vendor Emergent is riding a wave of expansion and announcements, recently unveiling a new online games platform and increased support for Wii in its game engine. We caught up with CEO Geoffery Selzer and new president Scott Johnson to find out more about the company's plans…
We take a trip to Germany to speak with the team at Munich-based Shin'en…
Black Rock Studio’s Serkan Hassan provides an invaluable glimpse into how the team behind the critically-praised MotoGP franchise recently aimed to please both casual and hardcore players with its latest release…
It’s safe to say that making quality software has always been a paramount priority for the games industry.