For what it's worth, what I've played feels incredibly tight, like a demo for an already released final product. Not sure what technical difficulties they were expecting to weed out but I haven't come across any of them
Google Play have done a "history" of Sonic the Hedgehog on Twitter. I think this is what happens when you rely on AI for research. Click through for a good laugh, it gets much worse.
Super B-Daman: Battle Phoenix 64
JP release: 24th July 1998
PAL release: N/A
NA release: N/A
Developer: Hudson
Publisher: Hudson
N64 Magazine Score: 23%
B-Daman is a series of toys that are little figures that shoot marbles, with the original ones being based on Bomberman before expanding a lot, eventually spawning its own manga series, Super B-Daman. The video game, Battle Phoenix 64 is a minigame collection with 10 minigames.
You control your selected B-Daman and most games involve shooting, with a few basic shooting galleries. One fun one involves a bursting a balloon on spikes, but you need to reveal the panels underneath first. Unfortunately, the aiming on all of them are fairly poor. Some have you moving a target on screen and is very slow, and others have you aiming a row of dots and is not precise.
With only 10 minigames (some you need to unlock in singleplayer before you can play in multiplayer), they all get tiresome very quickly, especially as a few of them last too long for how simple they are.
It’s not an atrocious game, there just isn’t much to it.
Remake or remaster?
This doesn’t deserve any special treatment.
Official ways to get the game.
There is no official way to get Super B-Daman: Battle Phoenix 64
Oh I'm pretty sure none of this stuff is intentional, just stage builder specific glitches that can be consistently utilised by following the right methods.
Nintendo would probably be patching this stuff out if they were still updating the game. In fact, some of my earlier stages did get changed/stop working as intended back when they were.
Not familiar at all. Has this been determined that this drawing and resizing is an intended effect, or is it just a weird consequence of doing it? It seems odd that Nintendo would have them specifically react that way when I don’t think they use it themselves in any stages.
Either way it has made for some insane stage building and easily the funniest stage you’ve built to date.