Swords & Soldiers

WiiWare Hands-On
By Nik Wouters - 26th August 2008 19:23


"...if you and your opponent deploy an axeman at the same time, they'll beat the crap out of each other and both drop dead."

The potential of WiiWare is obvious. Small teams of developers can make their game available for millions of gamers, for relatively low costs. One of those teams that think maybe their game is going to take the gaming world by surprise is the Dutch studio Ronimo. They struck fame by coming up with the original idea for De Blob, which has since been picked up by THQ and will be released on Wii this coming October in Europe.

Ten to fifteen people at the company are now working on "Swords and Soldiers", a WiiWare game set to be released later this year. We met up with the creators during the Games Convention in Leipzig to talk about their ambitious plans and, of course, to get our greedy hands on their colorful game. Swords & Soldiers is, according to the developers, a "side-scrolling RTS". Basically you have a 2D battlefield with one team on both sides, and it's your task to wipe out the other team, by deploying the right forces at the right time.


Invade, attack, pillage, destroy - it's all in a day's work for a Viking.

To play the game you’ll only need the Wii Remote. See those buttons at the top of the screen? Those are your main fighting tools. First of all you'll need money to make new troops. Those women carrying bags will do that part for you (how emancipated). You can purchase more of these workers, or you can invest your money directly into new soldiers. You can do that with the next three buttons.

The most important thing to remember is that your soldiers fight on their own. When they've been built, they'll move automatically to the enemy base and fight anyone in their path. Here's where the tactics jump in. For example, if you and your opponent deploy an axeman at the same time, they'll beat the crap out of each other and both drop dead. If you put out a stronger, but more expansive "hammerguy" he'll put the axeman to sleep and walk onward to the enemy base, but his health will have dropped a bit.

To win the battle you'll have to get one of your guys in the enemy base. As you can probably tell from the screens, this is in no way an easy task. To help you a bit, magic is also present. That’s what the last four buttons are for. For example, there is a "Hammer of Thor" attack which you can deploy anywhere on the map to damage troops; with other spells you can slow down troops or regenerate health.

To get you more involved in the fights there are also different elements on the battlefield you can use to your advantage. There are assigned places where you can set up a fortress and settle some guys in. There are also different paths your brave men can take. In the map we played there was an area where fighters could go uphill, or walk past it. By hitting an arrow-shaped switch on the field your men will take a different route (and maybe avoid a fight with a bloodthirsty opposing army).


Curses! The Aztecs always have to ruin everything...

Eventually mastering the game comes down to resource management and making the right tactical choices. Do you want to invest money in new spells, or in stronger fighters? What kind of fighters is your opponent sending at you and what is your response going to be? These are important choices you'll have to make during a game.

As you can see from the screens Swords & Soldiers has a really distinctive visual style - dare we mention Castle Crashers - which makes it quite attractive and easy on the eye. We were presented with two different factions, the Vikings and the Aztecs, but in the final game there will also be a third – kept secret for now. The three races have different units and spells. The Vikings are for people who like brute force; to win with the Aztecs you'll need a more tactical approach. For example the Aztecs are capable of brainwashing enemy soldiers and getting them to join your side. They can also sacrifice their own units to make other soldiers stronger.

The game will come with campaign modes for all three factions and a split-screen multiplayer mode. We know what you're thinking now. How about online? Of course we asked the developers that same question, but unfortunately their response was that they’re "not including online multiplayer" in Swords & Soldiers. "If we were to include online that would almost double our development time. By not including online we can bring Swords & Soldiers to WiiWare for a relatively low price. Maybe it's an option for a possible sequel."


Vikings are all about brute force. Choose the Aztecs and you'll have to think more tactically.

No online was a bit of a bummer for us, because it seems like perfect fit, but at least this means we're getting the game this year. Swords & Soldiers looks to be coming along nicely. We haven't got to experience a complete fight in the game yet, so it's hard to say if battles are going to be as tactical as the game makers tell us they’re going to be. More playtime with the title will hopefully give us a clearer view on that.

We’ll report back to you when we've got more information on this title, but for now enjoy these lovely screenshots.



© Copyright by N-Europe


Comments

Mr_bogus Says:
August 26th, 2008 at 15:31 || Total Comments: 355
From the screenshots, looks like they have those same secret 1080p devkits that Ubisoft had during Red Steel's development...

Oh and i STILL can't figure out how this game works... :S
Tir Says:
August 26th, 2008 at 16:11 || Total Comments: 110
this does look interesting. the art style reminds me of asterix comics.... maybe its all the blue and white. its very different anyway in terms of how it seems to play... almost like an "arcade RTS"
Chyuii Says:
August 26th, 2008 at 17:20 || Total Comments: 186
It looks fun.
Drift Says:
August 26th, 2008 at 20:40 || Total Comments: 336
If you wanna know how this game plays, try Steam Brigade for PC. I believe it started this "side scrolling RTS" thing. There was also a game on DS that was kinda similar, but I forget what it was called...
Nintendo-master2 Says:
August 28th, 2008 at 11:09 || Total Comments: 1533
wow-ee, this looks pretty good! :D
WiiBoy Says:
August 30th, 2008 at 11:32 || Total Comments: 66
Nice Article - now I got an idea how it may play. It sounds like we will get another great title for WiiWare. I hope it has a high replay value. Multiplayer is great so if n-europe will give it a high score review I will get the game as soon as it arrives europe.
Alayinaisyan Says:
August 4th, 2010 at 06:06 || Total Comments: 28
@Sariachan - Thanks for the constructive feedback :) regarding the Overworld limitations and linearity, I only felt it limited in the sense that you aren't truely able to 'explore' fully in the way that could in other Zelda games - remember the underground caverns you could once find? - and quite frankly I miss that and it is basically linear in the sense that your destination is already chosen, yes you are still exploring and in a wonderful new way but this Overworld 'Transport' also highlights the limitations of what Nintendo can do with a 3D Zelda game on the DS but what they 'have' achieved is still impressive and I do acknowledge that fully.

And yes it's true that because internetten para kazanof the new Overworld mechanic, it doesn't seem 'empty' at times like TWW did when you were sailing around huge open masses of sea - the sailing in TWW is still captivating though and was a refreshing change at the time - as for the sidequests, I didn't go into detail because I don't want to spoil anything... this review may be late but I am aware that are still people out there who have yet to play it, but yes there is 'plenty to see and do' which I specifically highlighted as a positive, so I didn't ignore that aspect.

@Benedetto - No... I was informed that I'd be receiving the game so going out and buying another copy of it would have been counter-productive in this instance; November was a busy time both for myself and for game releases in general, if I had received the game earlier then of course I would have endeavoured to get the review done earlier and it would have perhaps been longer too but that was not the case and while it saddens me that I wasn't able to provide a review of a Zelda game soon after it being released I feel that I still did my best considering the engelliler circumstances.

Please don't forget that N-europe is run 'voluntarily' and so sometimes setbacks and delays occur not because we want them to but due to other real-life happenings beyond our reasonable control; I'm not trying to hide behind excuses but merely attempting to give you all a better insight into why these instances occur because sometimes it seems like it's all too easy for people to forget just how much of their own time people put into this website.

Anyway, I hope this clears things up and hopefully answers a few questions, thank you all for the constructive feedback as it is always appreciated :) now if you will excuse me I have VC Weekly #122 to finish writing.
Mahlas Says:
August 10th, 2010 at 17:10 || Total Comments: 9
Those Jackson kids are adorable! What! No mention of Pink's outstanding performance--twirling and splashing water on all the celebs (help I'm melting) Her voice never quivered. Unlike, Taylor and Stevie--never liked Stevie I think her voice is awful. I do a great impersonation Turkey Culture kinda Katherine Hepburn and Joan Rivers mixed together --volatile.leke kremi

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Swords & Soldiers - Click to see game details

Swords & Soldiers

System:
Wii

Genre:
RTS

Developer:
Ronimo Games

Publisher:
Ronimo Games

Release Dates:
TBA
Q2 2009
15.05.2009
15.05.2009

Memorycard:
N/A

Multiplayer:
2

Last updated on:
Aug 26th 2008