Keep a tissue at the ready as we bid Tim a fond farewell. But before he takes his final bow, we explore the light and dark sides of BioWare with Star Wars: The Old Republic and the Mass Effect 3 demo. Plus The Horror Geek tackles Final Fantasy XIII-2; surely it can't be worse than its predecessor... or can it? Featuring Tim "Yup, I put my name first" Spaeth, Chi Kong Lui, Brad Gallaway, Mike Bracken, and Richard Naik.
Most probably due to her upcoming role as a playable fighter in Street Fighter X Tekken, pink-haired, handcuff-sporting Poison has been popping up all over articles, online and on Twitter lately. If you don't know who she is, Poison (to my knowledge, anyway) is one of the only transgender characters in gaming who's gained a solid level of visibility and a decent fanbase considering that her exposure over the years has been far less frequent than some of the other well-known faces that one would usually associate with Capcom, or fighting games.
Folklore received heavily mixed reviews upon its release back in 2007. Though it was praised by many for its dark atmosphere and emphasis on lore, it was hit hard by some for its incessant back-tracking, messy storytelling, and hit-or-miss Sixaxis controls. Though it was never deemed a complete failure (and surprisingly, got more than a couple 9/10's) there was something about it that doomed it for the bargain bin.
Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!
We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.
Created for the opening of the 15th Annual Interactive Achievement Awards, this montage depicted 15 of the year's top games. The project was created by Alex Kobbs and features a musical score called "Roll the Dice" and composed by Glen Ballard. It must have been a treat for attendees.
The only interesting thing about NeverDead is that it's not actually as bad as it seems after you've beaten it. I don't mean that NeverDead is secretly a good game. It truly stinks, mostly for boring reasons—awkward and mushy controls, inconsistent mechanics, stock characters, vapid story. However, NeverDead leaves an even worse impression than it deserves to, because its concluding bosses exhibit excruciatingly stupid design.
Greetings all. We're trying out a bit of an experiment here, and no, it isn't "how many times can I fit the word 'game' into the headline?" It's the first ever GameCritics game night, which will hopefully give our wonderful community the chance to play, interact, and mercilessly embarrass each other all in the name of good-natured fun.
The first game that we're going to try is Team Fortress 2, for which we've set up our own server (details below). If you haven't played before/aren't experienced, don't worry! This is going to be about having fun above all else, and all skill levels are welcome.
The first date we're shooting for will be Thursday Feb. 23rd, at 7pm CST/8pm EST. I will also post an announcement in the Steam group around that time. Also, we'd like to know what games you would like to see for possible future game nights-post your suggestions in the comments.
Hope to see you there!
TF2 server address (add to favorites in the game): 8.6.75.26:27015
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