We spoke with by Realtime Worlds' production manager Russell Murray about how to improve your potential for a prospective role in production.
The latest version of NaturalMotion’s animation production pipeline morpheme sees the integration of character animation with character physics, Jon Jordan discovers…
As our ongoing recruitment special continues we turn our attention to staff management. Fog Studio’s CEO Ed Dille looks at what attitudes and behaviours, held individually or as a part of corporate culture, can be deadly.
Debuting on WiiWare, Nnooo’s hybrid of puzzle game and shooter has recently been remade for iPhone. We spoke with the independent studio’s founder Nic Watt, about the pros and cons of developing for each platform.
How does a team in Montreal recreate the blistering sounds of a war-torn African nation on the brink of collapse? John Broomhall finds out…
Think that working in games is all about slaving away in a darkened room? Well, it is, but all that hard work can have its perks? Our recruitment special continues with a reflection on the benefits of all the hard work at the desk.
Having just opened a new office in America, AI middleware specialist xaitment is continuing to establish itself as a leading force in the market.
The following excerpt for www.unrealtechnology.com was written by freelance reporter John Gaudiosi.
With French independent Dontnod preparing to announce a new title, we spoke to Oskar Guilbert, the studio’s managing director, producer and technical director.
Cambridge is often overlooked as a development hub, but its steady growth looks set to continue. Ed Fear caught up with some of the city’s studios to find out what makes it a good place to base a game company and their views on education in the industry.
Vision is the easy thing – shaping it into a form that’s worth investing your time and money is the difficult thing, reckons Jon Jordan. Time to brush up on prototyping and pre-viz tool…
As we begin our build up to GDC09, we talk to Pierre Carde, the man taking the reigns of Game Connection America. In this in-depth interview, the head of Connection Events explains what the unique format offers to attendees of the ‘speed-dating business machine for game makers’.
If you’re heading to San Francisco then make sure you read Develop’s comprehensive guide to GDC09, which includes all the highlights and essentials…
It’s a sad day for Develop. But just in case you need it spelling out: Simon Byron’s leaving us...
Ideaworks3D opens up its Airplay Partners Program for mobile tools and middleware, as Jon Jordan discovers…