Review

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Deus Ex: Human Revolution review

Can Eidos Montreal's human revolution build on the series' already substantial frame?

Human Revolution begins clumsily and in at least that sense it’s a true successor to the first game. Whereas 2000’s ‘thinking man’s shooter’ dropped the player off at a terrorist-occupied Statue of Liberty with barely more than a pat on the back, Eidos’ prequel over-eggs the orientation, locking the player into a series of technobabble-filled cutscenes and on-rails sequences that hurriedly set the scene. The year is 2027 and you are Adam Jensen, part-time World’s Gruffest Cyborg contender, full-time security chief at Sarif Industries – a biotech firm on the verge of a seminal announcement. Not everyone is eager to see this come to pass, and the violent persecution of Sarif Industries by forces unknown becomes the main thrust of your investigation.

Once the exposition settles down and you are finally allowed to forge your own path through the streets of seedy, derelict Detroit, the plot against Sarif begins to unravel, embroiling first the local corrupt cops, terrorist cells, shady government outfits, avaricious corporations and beyond. It’s a gripping narrative, and one which feels all the more significant and personal by dint of the player’s own detective work – turfing through conspirators’ desktops and misplaced PDAs, connecting the dots between email headers and factional interests.

The narrative stretches across two major civilian hubs and many more mission locations besides. The crumbling Detroit is your first playground, and then later the smog and neon of Heng Sha island – and though both feel claustrophobic in comparison to the open-world cities of other games, they are nonetheless a sizeable sprawl, densely populated with interactivity, drawn with a squalid sort of beauty and peopled by colourful, well-drawn characters. The chippy systems specialist Pritchard is the most frequent voice in your ear, and an uncertain ally, while the tomboyish pilot Malik is a more obviously sympathetic figure. Then there’s David Sarif himself, every bit the swaggering CEO, with his authority, easy charm and warmth concealing… what, exactly? While voice acting wavers among the bit-parts, and the script is sometimes leaden, sometimes cartoonish, the principle characters deliver a strong showing. You even warm to Jensen, who manages to be a perpetual misery guts regardless of your dialogue choices, and despite the fact he sounds like Timothy Olyphant impersonating Clint Eastwood recording a voiceover for an especially listless sat-nav.

The story is, dare we say it, probably a better yarn than that delivered by the first game. Its themes are certainly more relevant. While Deus Ex was more consciously a pastiche, starting with the premise that every conspiracy theory is true and spiralling off into hysteria about aliens, Human Revolution focuses on more immediate and credible issues surrounding transhumanism – its effect on morality, the vast social inequalities it will create and how the powerful will seek to subvert its potential to their own ends. And the game is particularly good at illustrating how power sustains itself through illicit collaboration between corporations, governments and the media. You only need to turn on the TV to see how relevant that is.

Comments

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Griff's picture

Looks like a buy. Now if only there were an advert somewhere I could click and be guided to a recommended vendor of said game. Hmmmm

pureiso's picture

This was the last review I was waiting on.

A 9 from Edge means a definite buy for me.

SoerenLund's picture

I'm left a little confused by the review. For and Edge review it's remarkably shallow and poorly structured. The negatives far outweigh the positives and with that I would expect a 6 or a 7 but they gave it a 9... Not consistent so I don't know what to make of it.

barns's picture

trust teh number. is easier to say it in short. words make difficulties
like the guy above u, i was waiting for this review. all clear to buy

hylian_elf's picture

Interesting. I thought the review text read just like a 9. There were hardly any significant negatives, just some control and loading issues and the first boss battle.

Ozno's picture

Turn your laptop upside down.

Noahf's picture

In-game ads, end-level bosses, lack of exploration... that's a no-go. It seems more and more RPG's are quite disappointing lately. Hopefully Skyrim won't fall in the "console type" category.

ZoDiAC_'s picture

Are you kidding? There is plenty of exploration, the in game ads are not intrustive, and there are four bosses in the entire game.You must be one hell of a curmudgeon - if you want to miss out on a bonafide 9/10, you must come up with better reasons than this. You're overstating by a long, long margin the problems of the game - which to be honest, to me, somebody who has clocked up 7 hours so far, are not problematic before.Get over yourself and buy it as you are missing out. :)

Arrahant's picture

I have tried the leaked beta and had a hard time having "enough" fun. This is due to my own personality: when I have to break into a police station - filled with folks who're just doing their job - I definitely must use a non-lethal stealth approach to feel good about my play. But that felt a fair tad tedious.
Ah well, a 9 in EDGE, surely the rest of the game will give me plenty of thrills I can live with. After work I'm going straight for my local games store to grab the pc version, haven't bought a game this month anyways.

ZoDiAC_'s picture

You can talk yourself into the police station morgue, amusingly. Jensen used to be a cop. Finding out how is half the fun. The conversations to do this (get the social augs) are very fun, even in this post LA-Noire world.

snackbar81's picture

It's a good game. Things just come apart a little bit when you play it as a shooter even though the shooting mechanics and enemy AI are quite good. Some situations lose context, like when you've taken out a bunch of security guards in a section of a complex and all the alarms are screaming at you and you're seemingly free to just roam around with staff of the company just wandering around treating you like another staff member. It breaks the illusion. So if you can suspend your belief a little more than you normally would while playing a game then this game is good.

Teleus's picture

I'm surprised that no-one has pointed out yet how close this game is to the 'Ghost in the Shell' universe. The tech and storyline here could almost have been taken directly from a GitS:SAC episode, and the moral and philosophical subtexts are exactly the same as those discussed by the original manga and all of the subsequent anime. Certainly not a bad thing, just an observation.

Djornson's picture

I'm really trying to like this. I'm failing comprehensively.

bassman75's picture

30+ second load times on your "non to shabby" PC ?? - 3/4 seconds running everything from SSD for me :-).