Warp review
ET goes home in Trapdoor Inc’s energetic stealth-action blast.
ET goes home in Trapdoor Inc’s energetic stealth-action blast.
Valve sequel and Battlefield 3 each win three awards at London ceremony.
3Square Enix has confirmed that it is to publish Quantum Conundrum, the upcoming puzzler from Kim Swift of Portal fame, in Europe. Announced last year, Quantum Conundrum casts players as a child dropped on the doorstep of a mad inventor uncle's mansion, tasking them with solving a succession of physics-based puzzles using the Interdimensional Shift Device. More >
The year of the shooter.
Frozenbyte's puzzle platformer is visually dazzling enough to distract from its problems.
An illusory puzzler that's easy to fall for.
Hudson Entertainment's former president on updating retro games and exposing more players to Japan's eccentricity.
1HandCircus' PS3 debut fails to play as colourfully as it looks.
Crash mode returns, but it's no Burnout.
3The Witness and Braid developer on puzzles, freedom, Minecraft and the future of consoles.
4MCV reports that publisher Deep Silver has chosen to delay the European release of Team Persona's erotic thriller Catherine until Q1 2012. No reason is given for the delay, though it appears a safe bet that Deep Silver has opted against putting the quirky Atlus puzzler up against all the other Q4 big hitters, which seems a sensible decision.
Kim Swift's next project is a firstperson puzzler called Quantum Conundrum, which is due on Xbox Live Arcade, PlayStation Network and Steam early next year. It casts players as a child dropped on the doorstep of an inventor uncle's laboratory-cum-manor-house, with puzzles solved using the Interdimensional Shift Device. Batteries dotted around the map allow you to change 'dimensions' at will, with each giving the world and objects in it different properties. For Swift's video walkthrough of the game's early moments, follow the source link below.
2Last year’s Live Arcade hit headed to other platforms, developer Playdead confirms.
Anonymous sources describe excessive crunch, no overtime pay and question leadership.
Valve founder Gabe Newell revealed that the EA-published sequel had passed three million sales at the Games For Change event in New York City yesterday. For the sake of comparison, the original Portal had sold four million copies across all platforms except Steam by the time its sequel was released in April.
CEO John Riccitiello says there’s still plenty of room for innovation on existing hardware platforms.
In his final blog of the series, Zoë Mode's Brynley Gibson explains how the studio gave Chime a makeover.
Team Bondi's astonishing facial animation drives this uncommonly mature - and thrilling - adventure.
1Valve's follow-up is not only hugely polished, but also laugh-out-loud funny.
Zoe Mode's reworking continues to cast its meditative spell, but retains the original's lack of focus.