Dark Souls' grand vision
We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
2We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
2Skyrim, Skyward Sword and Dark Souls vie for our mainstream game of the year award.
Modern Warfare 3, Portal 2 and Dark Souls vie for our best online experience award.
2Dark Souls, Skyward Sword and Portal 2 vie for best audio design of the year.
1Worldwide shipments of Dark Souls have passed 1.5 million, according to From Software and Namco Bandai. Andriasang reports that the largest proportion of that figure - 620,000 - went to retailers in North America More >
From Software's masterful open-world RPG stretches the limits of both risk and reward.
20From Software's RPG sells almost 280,000 copies and outsells Team Ico collection by three copies to one.
10According to Japanese blog Esuteru, From Software is taking on those who have somehow acquired an early copy of the upcoming Dark Souls in typically cruel fashion. More >
4Those who shudder at the mere mention of Demon's Souls - perhaps the most punishing game of its generation - will be far from thrilled to hear director Hidetaka Miyazaki say: "I have no intention to make [Dark Souls] any easier. In fact, I want it to be more difficult...we are trying to make the most difficult game it is possible to make." This spiritual sequel - which thankfully drops its predecessor's confusing apostrophe - is out for Xbox 360 and PS3 in October.
Namco Bandai confirms the even hardercore Demon's Souls spiritual successor will come out in Europe on October 7, in the US on October 4 and in Japan on September 15.
2From Software's follow-up to Demon's Souls aims to be the "most difficult game that it is possible to make."
"I have no intention to make the game any easier. In fact I want it to be more difficult," director says.
TGS-announced Project Dark renamed Dark Souls; From Software promises greatly increased difficulty.