Dark Souls' grand vision
We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
2We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
2Those who shudder at the mere mention of Demon's Souls - perhaps the most punishing game of its generation - will be far from thrilled to hear director Hidetaka Miyazaki say: "I have no intention to make [Dark Souls] any easier. In fact, I want it to be more difficult...we are trying to make the most difficult game it is possible to make." This spiritual sequel - which thankfully drops its predecessor's confusing apostrophe - is out for Xbox 360 and PS3 in October.
From Software's follow-up to Demon's Souls aims to be the "most difficult game that it is possible to make."
"I have no intention to make the game any easier. In fact I want it to be more difficult," director says.