Region Specific: Texas
A big state with even bigger ambitions for its game industry.
A big state with even bigger ambitions for its game industry.
How the Lone Star State is setting the pace for the US game industry.
PopCap's Allen Murray on the making of its latest Blitz obsession.
Usability expert Graham McAllister considers the initial experience of owning Sony's new handheld.
13Why an immersion-breaking necessity can also be a crucial piece of design.
1Randy Smith considers how to avoid making gameplay feel like a chore.
The FPS that teaches players how to create their own games.
3Find your future working on DICE's Frostbite engine, a new Sony PS3 game or coding MMOGs for Massive.
The birthplace of the FPS continues to breed games with unique perspectives.
Remedy’s game took five years to emerge from the darkness of development. The studio explains how it finally saw the light.
1Texas's marquee graduate-level game programme is serious business.
1Austin’s new indie gaming collective just wants to show you something awesome.
Tont Coles on the value of cheese, mutilated remains and torture tools in Skyrim, Oblivion and Fallout 3.
2The largest city in Texas has a keen interest in the potential of serious games.
This culturally vibrant university town is quickly becoming the US's videogame capital.
Part two of our interview with the Triple Town dev, including why indies are fundamental to social networks and why consoles are scary.
As Notch calls for us to stop taking his tweets as fact, is it time the media stopped sourcing news from Twitter?
4Official Mojang tie-in available for preorder today ahead of summer release.
Spry Fox CEO David Edery on the pernicious effects of cloning on indies and the launch of Triple Town on smartphones.
Three of the development team take us through the trial bike game's powerful new level editor.