Originally post by
DarkLink888.
The RNG trick, or RNG abuse, is simply fooling the system to improve your chances of getting a better level up. RNG stands for Random Number Generator.
Anyways, here's a detailed summary of how it works. It's a bit complex, so pay special attention.
To start off, make sure that your unit can only move an odd number of spaces, for example, 5, 7, etc. Nino can move 5 as a mage.
Step two is that you want to be able to put your unit in the trick position. To do this, try to make a full square, meaning make sure that you can form 9 squares on the ground. Squares without anything i.e forests, fortresses, etc. After you found a place to make 9 complete squares, stand in the middle of it.
Step three is to click on your unit, like Nino and you should see the blue blue squares come up showing where you can move. Don't move from the middle. After clicking on the unit, use the cursor to circle around your unit starting at the right of the unit and circling clockwise around your unit. You'll notice that when you almost finished circling around the unit, the cursor will sort of change direction, either vertical or horizontal. Count in your mind every time you get a horizontal or vertical arrow. Keep doing this until you get a series of horizontal arrows in a row (like 4 or more).
Step four is when you've gotten at least a decent distribution of 4-7 horizontal arrows. This is what you need to level up. Picture the horizontal arrows as letter L and the vertical as letter H. Wait until you get 4 or more L(Horizontal arrows). As soon as you see this, reset the game. Make sure you counted how many times you made a circle until the time you got the 4 L (horizontal arrows.
Finally, this is the tricky part. Remember the number where the first L of the 4 or more L started. Also take note that the 4 or more L should be well into the distribution. Now, here's how it works. If you're ready to level up and you attack twice to kill the opponent, plus he gets to attack you, you would subtract 8 before the first letter L of the 4 or more Ls. Make sure you counted up to that point.
Example: The first L of the four or more L landed on #20. I will kill my opponent after going twice. Remember, I would go first, then my opponent, then me again. When I go first, I use up three. My opponent would then go and use up two. Then it will be me again to attack, since I go twice. That's another three.
Like I said, the first L of the four or more Ls started at # 20, so therefore 20-8=12. then use one before this, thus use 11, meaning circle the cursor around the unit 11 times, in this case. Or you can simply say 20-9=11.
Example 2: If you kill the enemy right away, you would only use up 3. Lets say my L distribution starts at #20. therefore 20-3=17. Remember, one before this, so use up 16. Or just say 20-4=16.
Example 3: You may just have to hit your enemy to level up. You hit your enemy and he attacks back. That means you would subtract 5 from where the four Ls started. Same example: 20-5=15, and remember the one before, thus use up 14, then attack. Or, 20-6=14.
Remember, if your enemy can't attack you back, and you go twice, you subtract 6 from where the Ls started.
Note: Make sure that your 4 or more Ls in a row are well into the distribution. DO NOT use it if it comes at the beginning, meaning too early. For example, if your 4 or more L started at 3 and you have to subtract 6 or 8, depending on the situation, then you'll lose out because 3-6 or 8 will be a negative number and thus you losing stats.
Just so you know, the reason why you should keep going until you get 4 or more Ls is as follows. The first L would be HP, the second would be strength, then skill, then speed. If you get a fifth, that would be defense, sixth resistance and finally, luck.
In conclusion, this trick can be tedious, especially since sometimes it can take a while to get 4 Ls or more. Be patient. Remember, you must use someone who can move an odd number of spaces ONLY.
I know this was a long summary, but I'm sure you'll get the hang of it. I'm also more than certain that you'll have problems.
Ok, lets do a quick recap.
Lets take this example: HHHHLLHLHHLLHLLLLLLL
Do you see the string of Ls? Depending on the attack, it determines how many letters there will be used up.
Using the same example, if you were to attack(on your turn) and kill the enemy in one blow, the you would use up 3 before that consecutive string. So, lets use numbers to identify those letters. The first L of that string lands on #14 if you count it. If you were to attack on your move and kill the opponent is one blow, you would subtract 3 from that number. Therefore 14-3=11. Now go one before this and say 10, thus count up 10 letters and attack. Or, 14-4=10.
The situation varies. If you were to level up by taking 2 hits to kill an enemy, PLUS him attacking you, you would subtract 8 from the first L of the distribution. Therefore 14-8=6. Now go one before that and use up 7, then attack.If the enemy does not attck you and you go twice, just subtract 6. Thus 14-6=8. Go one before and use 7. Or just say 14-7=7.
If you were to heal and level up, simply go 1 before the distribution. Therefore use up 13. They're the easiest to level up since it doesn't bother them to get a distribution at the very beginning.
Finally, aside from healers, make sure that the distribution is well into a good count, otherwise you can't use it, if it's at the very beginning. For example:
HHLLLLLL
We can see that the first L starts at #3. If you were to attack twice kill an enemy, it wouldn't work, since 3-8=-5. You would get crap. On the other hand, if it was a healer, you would just have to use up 2 letters.
Finally, there's no guarantee that you will get a good level up, but it will help improve your chances for one. The process can be tedious as it can take some time to get a decent distribution.
If you need more info, you can visit
this FAQ.
Once again, if you need more help or info, contact me here.
Date Edited:5/24/2005 4:10:51 PM (1 edit total)
edited by:
TurtleSpartan
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