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The Fire Emblem 7 FAQ

Posted by: Tal-IGN | Last Reply by: sthbdis
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RE: The Fire Emblem 7 FAQ
Date Posted: 4/4/2005 8:17:PM
 
Fire Emblem™ The Path of the Blue Flame [tenative title]
Format: Nintendo GameCube™
Launch Date: Q2 2005
ESRB: RP (Rating Pending)
Game Type: Strategy Role-Playing Game
Accessories: Memory Card




Developed by Intelligent Systems Co., Ltd.

KEY INFORMATION

Unfurl the banners and lead the charge! All of Tellius is torn in a bloody
war, and only you have the means to put it to an end. Take command of a band
of mercenaries loyal only to you, and guide them to victory against the forces
of the Daein kingdom! Turn-based strategy gives you maximum control of your
army. As your characters gain experience, shape their abilities by giving them
special skill sets, and develop your army into a unique fighting force.

Master a world of strategy! Test your tactical prowess against mages, monsters
and madmen as you command your knights, pikemen and mounted cavaliers in man-
to-man, turn-based combat.


War takes on new depth! Three-dimensional battlefields present all-new
tactical challenges, and graphically stunning battle sequences put you right
on the battlefield!


Bring peace to the land! Take winged soldiers high into the air, or send your
furious skinshifters and unleash their feral might on your enemies.
Game Storyline: Near a mercenary stronghold in Crimea, a kingdom on the
continent of Tellius, a soldier named Ike rescues a woman he discovers to be
the princess of Crimea. She reveals to him that the neighboring Daein kingdom
has invaded, and she must travel to Gallia, home to the half-man/half-beast
demihumans. War spreads across the continent as Ike and his swords-for-hire
fight to protect the princess and confront headlong the racial tensions and
prejudices that have torn a rift between humans and demihumans. As they fight,
they learn the true reason for the war, as well as the mystery behind the very
creation of their divided world.

Characters: Ike and fellow mercenary Tiamat. New units include "skinshifters"
who can transform into beasts, and "taliesins" (temporary name), winged humans
who attack from the air.

How to progress through the game: Players command individual units such as
knights, cavaliers, lords and Pegasus knights across a 3-D battlefield in a
turn-based war simulation. Each battle has a specific objective, from
defeating all enemies to taking control of key locations. Each battle is
linked by extensive, story-heavy sequences that provide character and plot
background and details. As always with Fire Emblem, characters are unique
individuals, and if they fall in battle, they are lost to the player forever.

Special powers/weapons/moves/features: Some characters possess magic abilities
they can use in battle. Others can equip a range of weapons, using the
strengths of that weapon to balance the enemy's weapon selection. In addition,
characters who discover their "hidden purpose" can develop unique abilities.


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RE: The Fire Emblem 7 FAQ
Date Posted: 5/24/2005 4:07:PM
 
Originally post by DarkLink888.



The RNG trick, or RNG abuse, is simply fooling the system to improve your chances of getting a better level up. RNG stands for Random Number Generator.
Anyways, here's a detailed summary of how it works. It's a bit complex, so pay special attention.

To start off, make sure that your unit can only move an odd number of spaces, for example, 5, 7, etc. Nino can move 5 as a mage.

Step two is that you want to be able to put your unit in the trick position. To do this, try to make a full square, meaning make sure that you can form 9 squares on the ground. Squares without anything i.e forests, fortresses, etc. After you found a place to make 9 complete squares, stand in the middle of it.

Step three is to click on your unit, like Nino and you should see the blue blue squares come up showing where you can move. Don't move from the middle. After clicking on the unit, use the cursor to circle around your unit starting at the right of the unit and circling clockwise around your unit. You'll notice that when you almost finished circling around the unit, the cursor will sort of change direction, either vertical or horizontal. Count in your mind every time you get a horizontal or vertical arrow. Keep doing this until you get a series of horizontal arrows in a row (like 4 or more).

Step four is when you've gotten at least a decent distribution of 4-7 horizontal arrows. This is what you need to level up. Picture the horizontal arrows as letter L and the vertical as letter H. Wait until you get 4 or more L(Horizontal arrows). As soon as you see this, reset the game. Make sure you counted how many times you made a circle until the time you got the 4 L (horizontal arrows.

Finally, this is the tricky part. Remember the number where the first L of the 4 or more L started. Also take note that the 4 or more L should be well into the distribution. Now, here's how it works. If you're ready to level up and you attack twice to kill the opponent, plus he gets to attack you, you would subtract 8 before the first letter L of the 4 or more Ls. Make sure you counted up to that point.

Example: The first L of the four or more L landed on #20. I will kill my opponent after going twice. Remember, I would go first, then my opponent, then me again. When I go first, I use up three. My opponent would then go and use up two. Then it will be me again to attack, since I go twice. That's another three.

Like I said, the first L of the four or more Ls started at # 20, so therefore 20-8=12. then use one before this, thus use 11, meaning circle the cursor around the unit 11 times, in this case. Or you can simply say 20-9=11.

Example 2: If you kill the enemy right away, you would only use up 3. Lets say my L distribution starts at #20. therefore 20-3=17. Remember, one before this, so use up 16. Or just say 20-4=16.

Example 3: You may just have to hit your enemy to level up. You hit your enemy and he attacks back. That means you would subtract 5 from where the four Ls started. Same example: 20-5=15, and remember the one before, thus use up 14, then attack. Or, 20-6=14.

Remember, if your enemy can't attack you back, and you go twice, you subtract 6 from where the Ls started.

Note: Make sure that your 4 or more Ls in a row are well into the distribution. DO NOT use it if it comes at the beginning, meaning too early. For example, if your 4 or more L started at 3 and you have to subtract 6 or 8, depending on the situation, then you'll lose out because 3-6 or 8 will be a negative number and thus you losing stats.

Just so you know, the reason why you should keep going until you get 4 or more Ls is as follows. The first L would be HP, the second would be strength, then skill, then speed. If you get a fifth, that would be defense, sixth resistance and finally, luck.

In conclusion, this trick can be tedious, especially since sometimes it can take a while to get 4 Ls or more. Be patient. Remember, you must use someone who can move an odd number of spaces ONLY.

I know this was a long summary, but I'm sure you'll get the hang of it. I'm also more than certain that you'll have problems.

Ok, lets do a quick recap.

Lets take this example: HHHHLLHLHHLLHLLLLLLL

Do you see the string of Ls? Depending on the attack, it determines how many letters there will be used up.

Using the same example, if you were to attack(on your turn) and kill the enemy in one blow, the you would use up 3 before that consecutive string. So, lets use numbers to identify those letters. The first L of that string lands on #14 if you count it. If you were to attack on your move and kill the opponent is one blow, you would subtract 3 from that number. Therefore 14-3=11. Now go one before this and say 10, thus count up 10 letters and attack. Or, 14-4=10.

The situation varies. If you were to level up by taking 2 hits to kill an enemy, PLUS him attacking you, you would subtract 8 from the first L of the distribution. Therefore 14-8=6. Now go one before that and use up 7, then attack.If the enemy does not attck you and you go twice, just subtract 6. Thus 14-6=8. Go one before and use 7. Or just say 14-7=7.

If you were to heal and level up, simply go 1 before the distribution. Therefore use up 13. They're the easiest to level up since it doesn't bother them to get a distribution at the very beginning.

Finally, aside from healers, make sure that the distribution is well into a good count, otherwise you can't use it, if it's at the very beginning. For example:

HHLLLLLL

We can see that the first L starts at #3. If you were to attack twice kill an enemy, it wouldn't work, since 3-8=-5. You would get crap. On the other hand, if it was a healer, you would just have to use up 2 letters.

Finally, there's no guarantee that you will get a good level up, but it will help improve your chances for one. The process can be tedious as it can take some time to get a decent distribution.

If you need more info, you can visit this FAQ.

Once again, if you need more help or info, contact me here.

Date Edited:5/24/2005 4:10:51 PM (1 edit total) edited by: TurtleSpartan


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RE: The Fire Emblem 7 FAQ
Date Posted: 8/4/2005 12:41:PM
 
Well i made one anyway guys.

Fire Emblem 8 FAQ
RE: The Fire Emblem 7 FAQ
Date Posted: 8/27/2005 7:05:PM
 
Heath = 7.75

Pent = 8?


Heath is a little better.

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RE: The Fire Emblem 7 FAQ
Date Posted: 10/14/2005 10:28:PM
 
"The game still is not that complex it is so old i have beaten it like 200 times and i just can't play it anymore it got so boring but if you haven't beaten it go ahead."

That's because people arena whore and use RNG. I never do either of those and the game is difficult.(also because I restart a chapter if a character dies)

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RE: The Fire Emblem 7 FAQ
Date Posted: 11/3/2005 3:33:PM
 
good job tongue

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RE: The Fire Emblem 7 FAQ
Date Posted: 11/9/2005 9:46:AM
 
>> <<

Was there a need to bump this.

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Dude go for it!
RE: The Fire Emblem 7 FAQ
Date Posted: 11/9/2005 3:27:PM
 
not at all peace

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RE: The Fire Emblem 7 FAQ
Date Posted: 11/10/2005 6:06:AM
 
It's a sticky you retard
RE: The Fire Emblem 7 FAQ
Date Posted: 12/1/2005 4:01:PM
 
hat!

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Every step you take is one that I allow you to take!
Currently playing: Fire Emblem, Finel Fantasy Tactics Advance, andMario 64 DS!
Waiting for: the next stupid Fire Emblem to come Out!
RE: The Fire Emblem 7 FAQ
Date Posted: 12/1/2005 4:08:PM
 
Don't spam this thread, only post if it is important, "hat" isn't.
RE: The Fire Emblem 7 FAQ
Date Posted: 12/1/2005 4:12:PM
 
oh...

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The Stealth Alchemist
Every step you take is one that I allow you to take!
Currently playing: Fire Emblem, Finel Fantasy Tactics Advance, andMario 64 DS!
Waiting for: the next stupid Fire Emblem to come Out!
RE: The Fire Emblem 7 FAQ
Date Posted: 12/1/2005 4:17:PM
 
Take it to the Community Thread n00b.
RE: The Fire Emblem 7 FAQ
Date Posted: 1/10/2006 1:59:PM
 
Man I need to edit this. I dunno why I put Heath so far down on rating and crap lol. Must've had bad luck or Florina outshone him.

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RE: The Fire Emblem 7 FAQ
Date Posted: 1/11/2006 9:39:PM
 
Is there a good link to the mathematics of all the stats etc. and how they help/detract from offender/defenders? I'm way behind on the numbers' meanings of this game still being a newbie and haven't played enough. It seems stat-heavy yet the game doens't show the roll scores etc. and why hit/misses happen correspondingly. I just want to play this game 'well'. Once. I'm pretty busy most nights and work a lot.

Thanks.

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