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Kingdoms of Amalur: Reckoning Review

Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.

The Video Review

Sharpen your chakhrams and follow Kevin through this review for Kingdoms of Amalur: Reckoning.

The Good

  • Top-notch combat with a real punch  
  • Fantastic, flexible character advancement  
  • Some great-looking creatures  
  • Extensive world with tons of stuff to do and lots of monsters to fight.

The Bad

  • Generic story and characters  
  • Generic world  
  • Generic quests.

Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often that the action is what you talk about first.

Kingdoms of Amalur: Reckoning is not like those games. In the future, when you talk about Kingdoms of Amalur, the first thing you will probably mention is how fun the battles were. Incredibly, this RPG's combat is so exciting, it could have been used in a pure action game and would have held up just fine. In fact, from a swordplay, loot, and leveling perspective, Kingdoms of Amalur is as good as any RPG in recent memory. This is the role-playing game you should be playing if excellent action and progression are your primary concern.

Of course, RPGs are about more than just swinging swords. The best of them aren't just games--they're worlds, in which unusual people mill about, inviting you into their homes and telling you of unimaginable treasures protected by unimaginable monsters. It's here that Kingdoms of Amalur falters. Amalur is nice enough to look at, and there are lots of things to do there. But each thing you do is pretty much like the last thing you did. In The Elder Scrolls V: Skyrim, you stumble upon a coven of cannibals and have telepathic conversations with a dog. In Mass Effect 2, you explore the painful past of a troubled young woman and witness the ultimate conflict between mother and daughter. In Kingdoms of Amalur, you kill stuff and listen to a bunch of nondescript characters spout line after line of unexceptional fantasy lore. There's so much talking, so much effort put into all this dialogue. And yet Amalur never develops an identity in spite of it all. There's a lot of tell, but not a whole lot of show.

There's at least a great premise providing a foundation for your adventure. You see, you are dead. Or at least, you were dead before a device called the Well of Souls brought you back to the land of the living. Upon reawakening, you find yourself in quite the position: you no longer have a fate. And because the laws of fate no longer apply to you, you can change destiny as you see fit. Save innocent lives. Kill your enemies. In conversation, act like a jerk--or like an angel. Like other RPGs, Kingdoms of Amalur occasionally grants you the power to choose. However, the story’s very premise nods to the fact that you are a blank slate, free to progress as you see fit. You're special in this world because everyone else is tied to the threads of fate. Before you came along, the future was unchangeable.

It's a pity that Kingdoms of Amalur doesn't know what to do with the setup. You gradually learn more about your self-named, blank-slate character, but the game is more interested in getting you into battle than it is in developing its people. You can talk to the inhabitants about all sorts of things, but doing so is rarely more interesting than reading some dusty tome. It's nice to have a world fleshed out by conversations and books, but in any game, it's better to see and experience an adventure firsthand than it is to hear someone talking about one. There are some nice narrative touches that resonate, such as a conversation with a woman angry that the church has outlawed female clergy. But most dialogue is wooden description.

Many fine RPGs don't feature great central plots or superior dialogue, so the humdrum storytelling may not be a bother for you. It's too bad that the side quests don't pick up the slack. There's so little variety here. Kill spiders, find a missing person, collect these items, and so on. A few of these have a spark of creativity. You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. But overall, questing in Kingdoms of Amalur is a game of "chase the waypoint," in which you run toward quest goals without caring about why you're heading there. The dullness of questing is reinforced by your own voiceless character during cutscenes, who mutely stares into space during every conversation as if he or she has heard it all before.

You may have heard Kingdoms of Amalur compared with The Elder Scrolls V: Skyrim, in the sense that they are both open-world fantasy RPGs. But such comparisons aren't really accurate. Amalur is "open-world" in a pedantic sense, yet it's not an enormous landmass, but rather a collection of big areas separated by winding corridors. (All you have to do is open the world map to see how different this game's world structure is from an Elder Scrolls game.) It's more akin to a large-scale Fable, with loading times and winding pathways used to segment explorable areas, dungeons, and towns.

The art design may also remind you of Fable (or maybe World of Warcraft), though Kingdoms of Amalur isn't so self-consciously lighthearted. It is certainly lovely, however, in a vanilla sort of way. Bright red and blue flowers dot sun-dappled meadows, where antelopes graze and hop about, prancing away when you draw too near. Crooked lampposts and skewed wooden rooftops welcome you to a desert village and its brown cobbled streets. It's all so pretty, pixie dust rising from enough grassy knolls and daisy patches that it looks like an army of fairies just exploded. But the visual design lacks identity, embracing the middle of the road and never reaching beyond. Kingdoms of Amalur doesn't have the exaggerated charm of Fable II or the rich detail of The Witcher 2: Assassins of Kings. It happily embraces its pedestrian prettiness, like the front cover of any fantasy novel you might find on a bookstore's shelf.

193 Comments

  • krollvetter

    Posted Feb 11, 2012 4:14 pm GMT

    I found Fable and Fable II just not satisfying and got 3/4 of the way through both and never picked them up again. So, I understand the comparisons with these games as being "unsatisfying". Not sure if I'd want this as a long-term-spend-alot-of-time-with-game if the characters and story are lacking. And I do hate side quests that are fetch and return. Fun combat and leveling can be great though, so this might be a "pick-up" game for me. One that's used to pass some quick gaming time. I think this might appeal to gamers who's main aim is killing, leveling and looting - stat breakers. I'll wait 'til it's very cheap or at the used game store. Otherwise I wouldn't pay full price for it.

  • buccomatic

    Posted Feb 11, 2012 12:31 pm GMT

    ME3 and RE ORC will have a tough time beating KoA:R out for game of the year. This is easily one of the best AAA console games for either console hands down.

    I don't know what game the reviewer was playing when he did this review but he's way off on this one. I usually rely on gamespot more than any other review site when deciding if i want to buy new or wait until there's a price drop a half year later, or more, or wait and get one at an auction website (you know the one) for dirt cheap. Gamespot is usually the most reliable and spot on in terms of reviews and their overall score. But this one (like legacy of kain blood omen for the old xbox) is just flat out wrong. sorry if you disagree but the logic behind the 7.5 score eludes me. perhaps they're trying to punish EA for all this DLC online pass baloney (which is fine with me). but in this case, the game has so much content to begin with and you get the free online pass with purchase of the game new that it's a non - issue. and i HATE the DLC monster, flat out hate it! but with a game this huge and this friking awesome. i'm glad i actaully bought the game new. it's the first brand new from retail game i have bought since RE5!

    anyways this game frikin pwnz! "go get you one!"

  • kylts

    Posted Feb 11, 2012 10:59 am GMT

    @Zukias75: The reason they've given it a low score is for how Bland and cookie cutter this game is Sure the combat's great but the overall feel of the game is very Lacking, It's the same Story with Fable 2 & 3. The game aims to be an epic journey and that's what you look for in RPG games.

  • Zukias75

    Posted Feb 11, 2012 6:07 am GMT

    Here again gamespot score is not right. Its very ridiculous how they give better score to less good game in general. The gameplay of this game is far better than dark souls who got a 9.5 . Just one exemple of incompentant reviewer of GS.

  • bowflexman

    Posted Feb 10, 2012 4:57 pm GMT

    Couldn't agree more cowboy. Honestly, I am happy with the game's plot so far. I think that for being an RPG of this style the story is well written. It is structured enough to pull you in but free form enough to let you feel like you are writing your own destiny.

  • Cowboy-Bebop

    Posted Feb 10, 2012 4:15 pm GMT

    Generic story and characters Generic world Generic quests.

    This gets a 7.5 and games like GTA and CoD get better reviews??? Wow. Take 2 and Activision must pay a lot of bonuses for their good reviews.

  • wilson336

    Posted Feb 10, 2012 2:27 pm GMT

    @skemaal They compare it to Skyrim because it is a review, and reviews have to have something to compare this game against within the genre. Skyrim is generally considered the current benchmark in RPGs, just as Fallout 3 was a few years ago. A rating would be meaningless if there was nothing else to rate against....Didn't think I'd have to explain how a review works, but oh well. If you don't like the review, just play the demo yourself....I'm waiting until this hits the bargain bin....

  • gvoodoo

    Posted Feb 10, 2012 12:56 pm GMT

    LoL ! comparing this to skyrim ! kiddin me right o.O the visual is kinda childish and fantasy also story is boring tooo.....

  • skemaal

    Posted Feb 9, 2012 8:58 pm GMT

    Why review sites and people compare this to Skyrim is beyong me. Two totally different types of RPG folks!!!

  • manchubot

    Posted Feb 9, 2012 4:38 pm GMT

    It's just an opinion I felt differently then gamespot personally in the sense the story was okay, but I actually didn't care for the combat. I had my eye on this game for several months and the demo created some cause for concern. I let it slide and took a gamble on the purchase and I got pretty bored to tears with it. Gamespot gave it a 7.5 but they just had a guy reviewing who liked other types of rpgs and nothing wrong with that. On the Skyrim comparisons it's pretty silly. Much like comparing Dark Souls to Skyrim it's just as silly to try comparing KoA to Skyrim.

  • bowflexman

    Posted Feb 9, 2012 2:45 pm GMT

    I am about 10 hours in right now, and this game really is awesome. People are right when they say it isn't a sandbox style open world. It is more like WoW in that sense, but is that a bad thing? This game is easily as massive as Skyrim in every way, which is no small feat, and the combat is stellar.

  • LunchSackSal

    Posted Feb 9, 2012 11:16 am GMT

    AGREED!! Open world? ... not really. In Skyrim you can walk to a cliff.. and jump OFF!! In Amalur ... there are those invisible walls everywhere that keep you from doing this. Graphics are nice.. but closer to World of Warcraft than Skyrim.. Overall Great review guys.. as much as I hate to admit it.. I played the Demo and was very underwhelmed.

  • chaozzgod

    Posted Feb 9, 2012 11:11 am GMT

    @tivikekukika

    What he said about Dark Souls score is very true,IF u look at the DS the way u lowered the score of amalur,well DS DO NOT deserves a 9.5 certainly!!

  • Blackened_Halo

    Posted Feb 9, 2012 8:28 am GMT

    according to me, kingdoms of amalur sounds very good ...

  • luketheduke324 posted Feb 9, 2012 5:59 am GMT (does not meet display criteria. sign in to show)

    luketheduke324

    Posted Feb 9, 2012 5:59 am GMT (hide)

    Everyone stop crying over this review. it is a fair opinion, ive played the game myself and yes i agree the combat is cool, but its very very unoriginal. if you read the review you would see that skyrim has its own personality, with varied quests (like a dog talking in your head, or the house of horrors quest) and with mass effect having its own universe it could be as big as star wars! if this game was made with supposedly famous authors, then the story should have been FAR better. sure the combat is good, but the reason i play RPG like mass effect, skyrim, star wars KOTOR, Bioshock (okay RPG/FPS) is because of really good stories and memorable characters, and this game just didnt deliver. 7.5 is good for a game being held up by its gamepay. and kevin is one of my favorite reviewers who dose give fair reviews, nuff said.

  • Petty_Steve

    Posted Feb 9, 2012 5:42 am GMT

    The beginning of the game reminds me of Revenant. Ha...
    Still looks like fun either way

  • yalc1n

    Posted Feb 9, 2012 5:12 am GMT

    this game apparently deserved more than 7.5 . the only reason imo is its name not being "elder scrolls: reckoning". and gamespot did the same thing before. they gave castlevania a 7.5 for its name not being "God of War: lords of shadow". pity

  • advocacy

    Posted Feb 9, 2012 2:40 am GMT

    Everything about this is awesome except it's title. You'd think that with all the creative geniuses behind this project, they would've come up with a better sounding name.

    For example: Reckoningville

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