Tuesday, February 14, 2012 - 09:09

Greg Jackson is one of the masterminds in the growing sport of mixed martial arts (MMA). Jackson’s Mixed Martial Arts gym has been the home to UFC champions like Jon Jones (UFC Light Heavyweight), Georges St. Pierre (UFC Welterweight) and Tom Watson (BAMMA Middleweight Champion). Jackson’s fighting team has over 575 wins. The Gaidojutsu expert talks about THQ’s new UFC Undisputed 3 videogame in this exclusive video interview below.

Tuesday, February 14, 2012 - 08:10

The good news keeps on coming for publisher ZeniMax Media. Worldwide revenues generated by The Elder Scrolls V: Skyrim have placed it among the industry's most successful titles, and demand for the title shows no signs of slowing. Measured by revenue, Skyrim was the second best selling game of 2011, and 2012 sales remain strong, with continuing digital downloads and large shipments of units to retail. Within the first month following its release in November, Bethesda Softworks® reported it had shipped over 10 million units of Skyrim across all platforms, representing approximately $650 million in retail sales, and those results have since increased substantially.  

Tuesday, February 14, 2012 - 08:36

The Academy of Interactive Arts & Sciences (AIAS), GameStop, and The Guildhall at Southern Methodist University are proud to announce that Closure was awarded the top prize at the third annual Indie Game Challenge. The winning team was named on the closing night of the annual D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas. Closure, which took home the $100,000 grand prize, can be seen in action in the video below.

Monday, February 13, 2012 - 17:48

The man who conjured Silent Hill, Keiichiro Toyama, is behind one of the most impressive PlayStation Vita launch games. Gravity Rush follows a young woman with amnesia, who names herself Kat, that is able to manipulate gravity. Set in the skyscraper-clad city of Hekseville, the game utilizes PS Vita's gyro sensor to allow Kat to float through the air. Toyama is already working on DLC for the game and would like to develop a full sequel. Checkout the game in action in the exclusive video walkthrough below.

Monday, February 13, 2012 - 13:08

When Klei Entertainment released Shank for Xbox Live and PlayStation Network a while back, it introduced a new generation of gamers to the style of play that a lot of us grew up with in Contra and other “hardcore” products.  It is vastly different, with its animation style and its gutsier combat techniques (like shoving a chainsaw into someone’s gullet), but the vibe is still the same.  And now the company has returned to its hardcore roots with Shank 2, a game that packs in even more carnage, an enjoyable Survival Mode and more blood and guts than you’d ever find in a morgue.

Monday, February 13, 2012 - 12:51

When I played Resident Evil: The Mercenaries 3D for Nintendo 3DS last year, I saw some great potential out of the game, save problems and all.  But it still felt a little short-handed to me, as if Capcom was holding back for something better – in this case, Resident Evil Revelations.  And this problem has happened more than once, and is likely to happen again when next month’s Operation Raccoon City is dwarfed by Resident Evil 6 later this year.  But that’s later on.  For now, I humbly suggest you enjoy Revelations, because it’s the Resident Evil experience that the 3DS needs.

Monday, February 13, 2012 - 12:03

Twihards were in the mood for love before Valentine’s Day. Summit Entertainment, a Lionsgate company, has continued to make a mint off Stephanie Meyer’s last book in the supernatural love triangle franchise. It was a very smart decision to split the final film into two parts, as the home entertainment release is picking up right where the theatrical release left off. THE TWILIGHT SAGA: BREAKING DAWN – PART 1 sold an estimated 3.2 million DVD and Blu-ray units during its first weekend of release. Actress Ashley Greene talks about the movie in this exclusive video interview below.

Monday, February 13, 2012 - 11:06

Activision is once again blending the virtual game world with the very real and lucrative world of toys. High Moon Studios’ latest Transformers game, Fall of Cybertron, marks the debut of new characters in the mythology. These Transformers made their toy debut at the 109th annual New York Toy Fair.

Monday, February 13, 2012 - 10:16

Two of Blizzard Entertainment’s most popular games are coming home in a new form. USAOPOLY, under license by Hasbro, Inc, used the 109th annual New York International Toy Fair to announce a partnership with Blizzard Entertainment to release fresh takes on two classic board games. MONOPOLY: World of Warcraft and RISK: StarCraft combine tried-and-true foundations with new designs and gameplay elements inspired by Blizzard’s popular gaming universes. Those who dare to engage will discover a new chance to claim supremacy, both over their friends and over the battle-torn lands of Azeroth and the Koprulu Sector.

Sunday, February 12, 2012 - 15:54

I wasn’t the biggest fan in the world of Final Fantasy XIII.  Number one, role-playing games aren’t my bread and butter anyway, though good ones, like Kingdoms of Amalur: Reckoning, still find a way to suck up all my time.  Number two, the game just wasn’t nearly as engaging to me as previous chapters in the series, nor some of my favorite Square Enix RPG’s, like Chrono Trigger and Secret of Mana.  (Maybe I’m SNES spoiled.)  That said, Final Fantasy XIII-2 is a step in the right direction, and a little more involving than its predecessor…despite a few hiccups.

Sunday, February 12, 2012 - 12:08

No Bones about it – ha, I made a funny – J.J. Abrams’ reboot of Star Trek in 2009 was quite the successful one, despite all the lens flare.  The movie reintegrated interest in the franchise, thanks to a great young cast and a story that actually made sense to fans.  And with a sequel on the way next year, we can only wonder what next great step is gonna happen within the video game realm.  Well, thanks to Namco Bandai games, we know.  Set phasers to stun-ning.

Sunday, February 12, 2012 - 12:31

When I saw the remake of Journey To the Center of the Earth a few years ago, I found it to be completely unnecessary, a movie make merely to milk the whiz-bang 3D technology that was just getting off the ground at the time.  That said, I still had more fun with it than I thought I would, mainly because it had Brendan Fraser being, well, Brendan Fraser, and some of the stuff actually looks pretty good in the third dimension.  But I always had that worry about producers taking things a step too far.  And in Journey 2: The Mysterious Island, they do exactly that.

Sunday, February 12, 2012 - 12:14

Oh, George Lucas.  You’re just a little bit enamored by your own technology, aren’t you?  First you insist that Han Solo didn’t shoot first, despite what you directed way back in 1977.  Now you think a yelping Darth Vader would do good in Return of the Jedi, and a CG Yoda would do better than a puppet one…well, wait, that last one actually made a bit of sense.  Well, say what you will about ol’ George, sometimes he does have his heart in the right place.  And despite the fact it’s  probably the weakest film in the series (right down there with Attack of the Clones) Star Wars Episode I: The Phantom Menace is quite the looker.

Sunday, February 12, 2012 - 11:59

It’s frustrating to see an interesting concept in a video game go to crap because the developers couldn’t come up with a way to make the gameplay more enjoyable.  Case in point with Konami’s NeverDead – it has some good ideas behind it, and the main protagonist has a good head on his shoulders.  Well, part of the time, anyway.  But the game's potential is squandered by bad controls and ultimately bad decisions that may leave you cursing at the thought you have to live through all this.

Sunday, February 12, 2012 - 11:55

Sometimes I feel a little stupid reading over a review I typed a few years ago.  Not because I disagree with my opinion and felt like I wasn’t honest about my thoughts about the game, but mainly because I look at an improved product and wonder, “Man, maybe I should’ve mentioned I wanted this in the earlier product.”  When I reviewed UFC Undisputed 2010 a couple of years ago, I gave it a damn near perfect score, and thought there would be hardly any way to improve upon its fundamentals.  But now here’s UFC Undisputed 3, making me feel like an idiot.  What a way for this fighting champ to step up.