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Bohnanza

Bohnanza
designed by Uwe Rosenberg
Rio Grande Games/Amigo Spiele

Economists do not good bean counters make. My friends and I arrived at this conclusion after a game of Bohnanza (Bohn being the German word for bean), another one of those charming Eurogames. Players, or bean farmers in this case, plant and harvest beans — cutesy cards that won't look out of place in a teddy bear's paw — for gold. The player with the most gold at the end wins. They can also trade or donate cards — a necessity because you have to play the cards in your hand in the order that you drew them, and sometimes the card you want to play is stuck behind cards you just can't use. This is because most cards are cards you can't use — there are 11 different types of beans in the game, but you only have two fields, and you can only plant one type of bean in each field. To further complicate things, you can only harvest them after you've accumulated enough of the same bean. For instance, you can exchange seven wax beans for two gold; eight wax beans get you the same reward, but keep that field in wax bean production until you get the ninth and you'll get three gold.

Not all beans are created equal: Each has a different harvest schedule, and the more scarce can be cashed in for more gold. You can mass low-value beans quickly, or collect rare, but valuable, beans in a more measured way. Because you can't trade before planting your first few cards, the choice of strategy at first depends on what you're dealt. After that, you should decide based on the beans left and the types of beans that have been planted or harvested.

The drawbacks of each strategy soon become clear. Rarer beans like cocoa, of which you can trade four for four gold, may sound like easy money. They aren't — there are only four of that card in the entire game. If someone has planted coca beans and you only have one, then setting aside an entire field for cocoa isn't quite as easy to justify. The more common cards are less exacting in comparison: you only need 12 of the 24 coffee beans in the deck to nab the maximum four gold.

So there we were, brash, young and confident: a cozy circle of office clerks huddled on the floor when everyone else was out for lunch. Economists all (or at least economist-wannabes), we quickly saw that the game would severely test that most basic of human skills, trading. We primed our game theory appendices; each of us ready to outwit, outplay and outlast everyone else, with a Nash equilibrium if possible.

Too bad. Economists do not good bean counters make. Humans, one might have thought, being rational and all, would surely swap a bean they don't need for one they do; or even give the bean away since they would incur costs keeping it.

If only.

Instead, my friends and I took perverse pleasure in sabotaging one another — or, more frequently than not, a certain person named J who had introduced us to the game, and who, we correctly surmised, was more experienced. Whenever we didn't need a bean, we'd rather donate it to someone else than exchange it with J for one we did need. It came to the point where we made an elaborate show of the whole thing, pretending at first to agree to the trade, before smiling and, waving the bean before his eyes, drop it in someone else's lap. Indeed, there were times when we played it as we did Citadels, a game where you can sic an assassin on another player, and for which we'd point to that unlucky soul and pronounce, nostrils flaring, voice gravelly deep: "You are dead." Bohnanza had become an exercise in humiliation. Sell out the target of the day (or settle your own personal vendetta) with as much as panache as possible, and, in the end, in the chaos of the free-for-all, if you emerge as the winner, well, that's just the icing on the cake.

The secret of this, as "behavioral" economists would have it, lies in how our goals aren't always simple and quantifiable — the rational man of classical economic models is passe; usher in the new, complicated picture of modern man — and how, more specifically, wherever trust in another person is involved, our hearts start pumping. We feel more uncertain when risk comes from not from nature but someone else; behavioral economists call this "betrayal aversion."

This explains why my friends and I delighted so much in upstaging each other; and indeed, why these adult board games are so popular. They are adult not in the sense of smut, but in the sense of no-holds-barred dealmaking and betrayal. It's real life contained in a nice, sealable box with bright colors. It's living on edge, except you can run home at the end of it all to Mummy and Daddy; it's dicing with death, except carefully apportioned and packed in a box, scheduled in your daily planner and cushioned, at the very bottom, by the reassuring reminder that it isn't for real, that you're still in control, no matter what. Oh and they're your friends, so you can rib them mercilessly about losing the next time you watch DVDs together.

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So much for the economics. Coming perhaps a little late in the day, there's another very compelling reason to head out for a game of Bohnanza with your beer buddies: It's unbreakable. Bohnanza is still fun even if you are piss-drunk and trade your cards at the wrong time. As with other games, do play with close friends, or at least the same group of friends, since that makes for more unrestrained backstabbing, and hence more fun. Bohnanza's also cheap and, as my example has shown, eminently replayable. Just don't try it on your boss.

Yongming Han (hanyongming at gmail dot com)

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