Julian Gollop on XCOM
The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
1The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
1Find your future working on a new Codemasters title, building Crytek's powerful tech or crafting the look of Massive's output.
Videogames are not a storytelling medium, asserts Tadhg Kelly, no matter what people say.
21The restrictions and beauty of freedom, plus Microsoft's amazing pixel smoothing tech and the art of ugly in character creation.
Why Valve’s time-ravaged laboratory is a masterpiece of darkly comic but linear design.
2We all start with the best intentions, but somehow things often go awry. What's the problem, asks usability expert Graham McAllister.
11We speak to mission design director Falco Poiker about the pressures and profits of building a game a year.
2Find your future at Guerilla Games overseeing the multiplayer component of its next project, Media Molecule or Crytek UK.
We go in-depth with Epic's creative director on Gears Of War 3's story, themes and design.
8Find your future at Crytek UK - to work on Homefront 2? - or up and coming Playground Games.
How a dash of redneck charm brought Gearbox Software's world to life.
2Find your future at Sony or DICE on the game industry's premier recruitment board.
We chronicle the rise of the 3D metropolis at the heart of the GTA universe.
Today's games' disparate assortment of ideas make for a queasy experience, argues Steven Poole.
2"Imagineers want to give you the impression that you’re flying. We can take that one step further."
With checkpoints and scripted sequences, Absolution isn’t afraid to make some big changes to the Hitman formula. We ask IO why.
2We look at two indie procedural world projects to ask, can their innovations benefit mainstream gaming?
4Lead multiplayer designer Lars Gustavsson discusses catering for every type of player.
2How playing other people’s games might just get you a job making their next one.
Zoe Mode game director Brynley Gibson reveals how the developer went about improving on the first Chime.