Opinion: Leave pre-owned alone
The Xbox 360 successor's rumoured "anti-used game system" could have dire consequences for the industry, says Nathan Brown.
10The Xbox 360 successor's rumoured "anti-used game system" could have dire consequences for the industry, says Nathan Brown.
10Randy Smith considers the delicate balance between realism and abstraction in game design.
If we can analyse songs to predict future hits, asks Graham McAllister, can you do the same for videogames?
James Leach on the bit of making a game that for writers should be fun - hearing their words brought to life.
With the anti-piracy bill's delay comes an invaluable opportunity for the ESA to push what's best for videogames, says Nathan Brown.
2PopCap's Giordano Bruno Contestabile on how today's huge audience of gamers is shaping the future of videogames.
Leigh Alexander on how personal context shapes our views of a game’s level of quality and importance.
2The best playtesters are often those developers think as the wrong players of their games, says Graham McAllister.
1Pete Collier on what it took to finish the game: community support to dealing with Apple.
Brian Howe offers a behind-the-curtain glimpse at Microsoft’s bid to bring hardcore gamers and Kinect together.
Developer Will Luton writes a rejoinder to Jas Purewal's defence of sending legal letters to people who pirate games.
6Game lawyer Jas Purewal writes an open letter to those who oppose developers taking legal action against pirates.
31Tadhg Kelly gets into the Christmas spirit as he considers the importance of giving players more than they expect.
3Steven Poole explains why Whack ’Em and Hack ’Em will not be coming to a game store near you any time soon.
Memorable games are better than simply good ones, says Graham McAllister.
1Many male gamers act like animals online, but should women also change their attitudes?
29Clint Hocking considers the inner workings of throwing a frag.
4Ben Ward on how alien invasion of the president's immune system laid the plans for the release of his micro-studio's first game.
Providing varied NPC responses to "dumb" actions, argues James Leach, simply rewards bad behaviour.
Brian Howe delivers a pitch from Screwusoft on its latest DRM innovation.
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