The Friday Game: Fail-Deadly
Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.
Chris Donlan plays an inspiringly fresh tactical game in which nuclear war meets Tetris.
Outcry over Where's My Water's 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.
5The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.
1Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
Why US copyright law can give you a chance to take cloners to court.
We examine Zynga CEO Mark Pincus' claims that Tiny Tower just builds on the foundations of its forebears.
"Just as our games and mechanics have inspired and accelerated the game industry, its 30-year body of work has inspired us too."
1The pleasures of sneaking, the finality of videogame death and game designers' love for MacBook Pros.
3Risk meets Scrabble in Denki's charming and thoughtful XBLA effort.
PomPom’s back with an old idea and a brand new look.
Find your future designing quests for WOW, building new social games with Wooga or overseeing Dice's Battlelog.
Namco's series sharpens up its act for today's fighting game audience.
1We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
2Can Square-Enix's latest atone for the sins of its predecessor?
156waves Lolapps under fire over "virtual duplicate" Yeti Town; fear of cloning will "stop people making original games," CEO tells us.
In case of a zombie apocalypse, suggests Steven Poole, loot yourself a DVD player and blame videogames.
'Help' and 'train' among words forbidden in online sessions of Denki's multiplayer word game.
3Grobitbox’s survival horror game explores the dark pleasures of the chase.
An uneven pick’n’mix of the series’ iconography and mechanics.
2Randy Smith considers the delicate balance between realism and abstraction in game design.