Opinion: The power of delight
Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
Can Square-Enix's latest atone for the sins of its predecessor?
Namco's series sharpens up its act for today's fighting game audience.
We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
Find your future designing quests for WOW, building new social games with Wooga or overseeing Dice's Battlelog.
Our February issue, featuring The Last Of Us, is out now.
Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
Why US copyright law can give you a chance to take cloners to court.
We examine Zynga CEO Mark Pincus' claims that Tiny Tower just builds on the foundations of its forebears.
Incumbent Howard Stringer, who recommended Hirai for the job, to become chairman of the board in June.
6"Just as our games and mechanics have inspired and accelerated the game industry, its 30-year body of work has inspired us too."
1The pleasures of sneaking, the finality of videogame death and game designers' love for MacBook Pros.
3Risk meets Scrabble in Denki's charming and thoughtful XBLA effort.
PomPom’s back with an old idea and a brand new look.
Find your future designing quests for WOW, building new social games with Wooga or overseeing Dice's Battlelog.
Namco's series sharpens up its act for today's fighting game audience.
We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
2Can Square-Enix's latest atone for the sins of its predecessor?
146waves Lolapps under fire over "virtual duplicate" Yeti Town; fear of cloning will "stop people making original games," CEO tells us.
In case of a zombie apocalypse, suggests Steven Poole, loot yourself a DVD player and blame videogames.
Three years and hundreds of thousands of apps later, which are the games that deserve your attention?
4'Help' and 'train' among words forbidden in online sessions of Denki's multiplayer word game.
3Grobitbox’s survival horror game explores the dark pleasures of the chase.
An uneven pick’n’mix of the series’ iconography and mechanics.
2The Xbox 360 successor's rumoured "anti-used game system" could have dire consequences for the industry, says Nathan Brown.
10We examine the deceptively complex process of just standing around.