XBLA Quarrel reveals mad Microsoft word filter
'Help' and 'train' among words forbidden in online sessions of Denki's multiplayer word game.
2'Help' and 'train' among words forbidden in online sessions of Denki's multiplayer word game.
2Grobitbox’s survival horror game explores the dark pleasures of the chase.
An uneven pick’n’mix of the series’ iconography and mechanics.
1Randy Smith considers the delicate balance between realism and abstraction in game design.
We chart Zynga's track record of copying the works of others.
3Boggle and Tetris collide in this wonderfully bewildering hybrid.
Hands-on with the games to look out for when Sony's handheld launches in Europe.
4Don't let this platformer's inventive visual design fool you.
Find your future at Codemasters, Crytek, Madrid-based Tequila Works or movie effects specialist Double Negative.
A compulsive iOS turn-based strategy that may be a few updates from greatness.
A twin-stick shooter hobbled by its own challenge.
The magic at the heart of Hyrule, the art of fantasy illustration, and the talk that called developers to exact revenge on society.
"I think we might be the first to do constant updates," says 4J Studios' Paddy Burns.
Why does everything that Wanderlands touches turn to gold?
The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
2Leon Kennedy and Chris Redfield return in the "most ambitious, immersive and feature-rich" Resi to date.
1Horror games should be frightening. This one's just agonisingly frustrating.
1Hutch's characterful racing debut comes irritatingly close to greatness.
Pining for the loss and consequence of Ultima Online, plus the death of the games and art argument.
1RocketCat turns its hand to the action RPG, with typically fast-paced results.