Opinion: Tales from the recording booth
James Leach on the bit of making a game that for writers should be fun - hearing their words brought to life.
James Leach on the bit of making a game that for writers should be fun - hearing their words brought to life.
Providing varied NPC responses to "dumb" actions, argues James Leach, simply rewards bad behaviour.
What is a plot to a game, asks James Leech, and what part does the player take in it?
Mechanics are chief, says new columnist James Leach; story should take a back seat.
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