Things: Idle animations
We examine the deceptively complex process of just standing around.
We examine the deceptively complex process of just standing around.
Child Of Eden, Battlefield 3 and Uncharted 3: Drake's Deception vie for best visual design.
Find your future developing a new console game at Mediatonic, working on a Massive MMOG in Sweden or building cloud servers at Rare.
The scariest arachnid in gaming was also a nightmare to develop.
1From heavy metal to Sesame Street, the studio that’s so much more than just ‘what Tim Schafer did next’.
1Find your future crafting the look of Ryse, building MMOGs at Funcom or showcasing core x group's technology.
30 frames-per-second not high enough for realistic animations, LA Noire’s director tells us.
1The DirectX 11-based Luminous Engine can ape the visual fidelity of digital photographs, while a suite of development tools called Luminous Studio will feature advanced cloth and fluid simulation, realtime reflections, animation and AI, and will apparently reduce development costs by up to 30 per cent. More >
Find your future at Crytek UK - to work on Homefront 2? - or up and coming Playground Games.
Microsoft, Disney and university researchers hint at the future of expressive game characters.
Gong given to Motionscan performance capture tech, which has helped to push videogames another step towards mainstream entertainment.
At this week's Siggraph computer graphics festival in Vancouver an animation award was given to Namco Bandai for the opening movie to the upcoming Tekken Tag Tournament 2. The sequel to the PlayStation 2 launch title was originally set for release in Japanese arcades this summer, but was postponed following the earthquake and tsunami that struck Japan in March and is now due this autumn. Namco Bandai is yet to confirm a console release, though Tekken Tag Tournament 2 Prologue will form part of the PS3-exclusive Tekken Hybrid collection that is due before the year is out.
One of gaming's biggest franchises was almost killed before it cleared the beach.
The Mad Men and LA Noire star talks gaming on set and phone emulation.
Speaking in the latest issue of PSM3 - passed on by CVG - the Team Bondi head claims that Rockstar is "looking at" using MotionScan, the ground-breaking facial animation tech used in LA Noire, in the next iteration of Grand Theft Auto. "I think they're looking at it for every game," he said. "Grand Theft Auto is huge, so you've got all the problems of how big the cast would be and how many lines would you have to record and all that stuff. They're more than welcome to use MotionScan… Rockstar will make those decisions. They generally make the right decisions."
3While full of praise for Team Bondi's MotionScan technology, Kojima rules out using it in his next game.
Development courses, talks and more planned for Vancouver computer graphics festival this August.
Axis Animation's astonishing Dead Island announcement trailer has won gold in the Internet Film category at 2011's Cannes Lions International Festival of Creativity. The trailer was one of 41 films shortlisted from a list of hundreds. "We are overwhelmed to see the Dead Island trailer pick up an award at an event as prestigious as the Cannes Lions" said Axis executive producer, Richard Scott. "It goes to prove that the dedication shown by director Stuart Aitken and all of the Axis team has really paid off. I also want to give great credit to all the Deep Silver team because without their daring strategy and belief in what we could do, this project could have been so different."
1Why LA Noire is just the latest step towards the perfect human (or alien) performance.
Early bird rates for Vancouver's annual computer graphics conference expire tonight.