Opinion: Forward motion
Brian Howe offers a behind-the-curtain glimpse at Microsoft’s bid to bring hardcore gamers and Kinect together.
Brian Howe offers a behind-the-curtain glimpse at Microsoft’s bid to bring hardcore gamers and Kinect together.
Skyrim, Skyward Sword and Dark Souls vie for our mainstream game of the year award.
Developer Will Luton writes a rejoinder to Jas Purewal's defence of sending legal letters to people who pirate games.
6Triple Town, Bastion and SpaceChem vie to become our indie game of the year.
1Child Of Eden, Battlefield 3 and Uncharted 3: Drake's Deception vie for best visual design.
Dark Souls, Skyward Sword and Portal 2 vie for best audio design of the year.
1Find your future developing a new console game at Mediatonic, working on a Massive MMOG in Sweden or building cloud servers at Rare.
Firemint, Mojang and Eidos Montreal vie to become our developer of the year.
The demise of LA Noire dev Team Bondi was emblematic of a year filled with closures and complaints of crunch.
2Minecraft's stunning success, bundle overload and other highlights from the year in independent development.
Starbreeze Studios’ take on the legendary Syndicate should be on the shelves by February. Will it be ready in time?
Weapon of Choice maker releases a co-op shooter to highlight the difficulty of finding Indie Games on 360's new dashboard.
1One of gaming’s oldest tools is also one of its most important.
2Are prerendered CG trailers like Dead Island's false prophets or free entertainment?
4Find your future working on SingStar, creating the look of Yager's next game or engineering clouds.
Carl Jones tells us why "the whole business of technology providing will change".
The game's producer explains why it won't repeat XIII's mistakes.
And why Wake's latest chapter owes more to Tarantino than Stephen King.
CEO David Helgason tells us increasingly powerful 3D engines mean middleware is becoming a thing of the past.
Use of Umbra middleware adds weight to rumours that former Halo dev is working on an MMOG.
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