Out There: Is dumbing down ruining videogames?
Are overbearing tutorials and handholding destroying the magic? Plus playing fever dreams and shooting Skyrim.
2Are overbearing tutorials and handholding destroying the magic? Plus playing fever dreams and shooting Skyrim.
2Brian Howe imagines what Infocom’s classic text-based adventure Zork might be like had it been released today.
1Outcry over Where's My Water's 69p level bundle and Half-Life 3 highlight the problems of players loving games a little too much, says Alex Wiltshire.
20The Double Fine founder tells us why working with young children and hot lava results in fertile creative ground.
1Innovative game design is no longer enough to change the world, argues Tadhg Kelly.
1Why US copyright law can give you a chance to take cloners to court.
We examine Zynga CEO Mark Pincus' claims that Tiny Tower just builds on the foundations of its forebears.
"Just as our games and mechanics have inspired and accelerated the game industry, its 30-year body of work has inspired us too."
1The pleasures of sneaking, the finality of videogame death and game designers' love for MacBook Pros.
3Find your future designing quests for WOW, building new social games with Wooga or overseeing Dice's Battlelog.
We talk art, design and masochism with the game’s creative director, Hidetaka Miyazaki.
26waves Lolapps under fire over "virtual duplicate" Yeti Town; fear of cloning will "stop people making original games," CEO tells us.
We examine the deceptively complex process of just standing around.
Randy Smith considers the delicate balance between realism and abstraction in game design.
We chart Zynga's track record of copying the works of others.
3If we can analyse songs to predict future hits, asks Graham McAllister, can you do the same for videogames?
Raph Koster on why QTEs might make for great experiences but are bad game design, plus the question of indie bundles.
9James Leach on the bit of making a game that for writers should be fun - hearing their words brought to life.
Find your future at Codemasters, Crytek, Madrid-based Tequila Works or movie effects specialist Double Negative.
Tricky to find, awash with dross, and unreliable for revenue – whatever happened to Xbox 360's 'YouTube for videogames'?
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