GDC 2012 Day One: StreetPass, earthquakes and tramps
The first of our daily reports from GDC 12 in San Francisco.
The first of our daily reports from GDC 12 in San Francisco.
"We've lost that joy, the joy of discovery, of not knowing how something works."
13Jason Killingsworth in defence of Dark Souls and gameplay as its own reward.
28Find your future working for Gameloft in Madrid, on Magic: The Gathering at Stainless or with DICE in Stockholm.
How Adrenaline Amusements turned phone apps into coin-op favourites one massive touchscreen at a time.
James Leach asks why games resort to stereotypes and clichés.
5Win a Unity Pro account and an expenses-paid trip to the Unite conference in our browser game contest.
5A big state with even bigger ambitions for its game industry.
How the Lone Star State is setting the pace for the US game industry.
PopCap's Allen Murray on the making of its latest Blitz obsession.
Usability expert Graham McAllister considers the initial experience of owning Sony's new handheld.
13Why an immersion-breaking necessity can also be a crucial piece of design.
1Randy Smith considers how to avoid making gameplay feel like a chore.
The FPS that teaches players how to create their own games.
4Find your future working on DICE's Frostbite engine, a new Sony PS3 game or coding MMOGs for Massive.
The birthplace of the FPS continues to breed games with unique perspectives.
Remedy’s game took five years to emerge from the darkness of development. The studio explains how it finally saw the light.
1Texas's marquee graduate-level game programme is serious business.
1Austin’s new indie gaming collective just wants to show you something awesome.
Tont Coles on the value of cheese, mutilated remains and torture tools in Skyrim, Oblivion and Fallout 3.
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