ScaryGirl review
Don't let this platformer's inventive visual design fool you.
Don't let this platformer's inventive visual design fool you.
Find your future at Codemasters, Crytek, Madrid-based Tequila Works or movie effects specialist Double Negative.
A compulsive iOS turn-based strategy that may be a few updates from greatness.
A twin-stick shooter hobbled by its own challenge.
The magic at the heart of Hyrule, the art of fantasy illustration, and the talk that called developers to exact revenge on society.
"I think we might be the first to do constant updates," says 4J Studios' Paddy Burns.
Why does everything that Wanderlands touches turn to gold?
The man who created X-COM on what he thinks of Firaxis' XCOM: Enemy Unknown remake and the future of turn-based strategy.
1Leon Kennedy and Chris Redfield return in the "most ambitious, immersive and feature-rich" Resi to date.
1Horror games should be frightening. This one's just agonisingly frustrating.
1Hutch's characterful racing debut comes irritatingly close to greatness.
Pining for the loss and consequence of Ultima Online, plus the death of the games and art argument.
1RocketCat turns its hand to the action RPG, with typically fast-paced results.
Scribblenauts maker 5th Cell leaps to iOS with a perfect platformer for Generation ADHD.
How will changes to US patent law affect the videogame industry? Patent lawyers Greg Boyd and Andrew Keisner explain.
1The conceptual artist tells us what he's learnt from a life spent in games.
Leigh Alexander on how personal context shapes our views of a game’s level of quality and importance.
2We meet Spov, the CGI specialist behind the cutscenes in Activision's bombastic series.
1Does meaning in games arise from the game rules, or the players? Plus, game maps drawn from memory and the magic cooldown period.
Studio seeks to "raise the bar" of videogame storytelling.