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Take a look at Doctor Who: The Eternity Clock

This image (bigger on the inside version here) is our first glimpse at Doctor Who: The Eternity Clock, a new downloadable title "initially" coming to PC, PS3 and Vita sometime this year. For those of you unfamiliar with the Time Lord and his escapades across the fabric of reality, the above image shows the Doctor (technically the 11th Doctor, portrayed by Matt Smith) at the control panel of his time machine the TARDIS (which is an acronym for "Time And Relative Dimension In Space").

One screenshot isn't much to go on, but it looks like Supermassive Games has Matt Smith's trademark look down about as well as one could hope. We wait with baited breath for a look at River Song, or any information about this game.

First details on Mortal Kombat for Vita: 60FPS, touchscreen fatalities and more

Having a scorpion in your pocket isn't usually the kind of experience people rush out and pay for, but Mortal Kombat progenitor and NetherRealm Studios creative director Ed Boon doesn't seem too worried about that. In fact, the Vita port of Mortal Kombat is starting to sound pretty legit: The title will include all of the characters and modes from the PS3 version, run at 60 frames per second and support both local and online 1-on-1 multiplayer via wifi, according to an interview with PlayStation Blog.

The handheld homage to hemorrhaging also includes a second, brand-new Challenge Tower that takes advantage of the Vita's touchscreen and accelerometer in 150 new challenges. While unable to speak specifically on how the Vita's tech has been implemented in these challenges, Boon teased being able to tilt your Vita in order to change gravity's orientation during a hypothetical mission.

The touchscreen will also be used for activating X-Ray attacks and swiping direction inputs to initiate fatalities, but beyond that no Ultimate MvC3-esque touch controls have been implemented. "We goofed around with ideas like that," said Boon. "It was an interesting novelty at first, but literally everybody who tried it said 'Oh, that's cute,' and then went right back to the normal control scheme." Mortal Kombat for the Vita is set to tear out tiny, adorable spines sometime this spring.

Plants vs. Zombies looks just as fun on the Vita

Different menus? Nope, same options as always, same touchscreen choices as iOS. Wall-nuts and peashooters? Still there. Zombie handwriting and spelling? Still really, really poor.

Street Fighter X Tekken trailer reveals new characters, teases ... Pac-Man in Vita version


Capcom released a new Street Fighter X Tekken trailer, showing new characters for the crossover fighter, including Balrog, Juri, Vega, Paul, Law, and Xiaoyu. But that's not important right now.

What is important is a tease for the Vita version at the end of the trailer, which shows silhouettes of what is clearly Pac-Man, and what appears to be some kind of Mega Man variant. Mega Man in a fighting game is relatively common (and still welcome), but Pac-Man? We now live in a time in which a yellow sphere from a 1980 arcade game can beat up on the guy from Infamous. Wondrous!

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Mortal Kombat goes portable on Vita in 'spring 2012'

The folks at Mortal Kombat dev studio Netherrealm have had their hands on a PlayStation Vita dev unit in some form since way back in September 2010, so it stands to reason that the upcoming port of last year's Mortal Kombat to Vita will be packed with bells and whistles. Said port will arrive sometime after the Vita's North American launch this February, with publisher Warner Bros. Interactive pinning a "spring 2012" launch window to the portable fighter.

Studio head Ed Boon promises both "original game content" and "new features" will arrive in MK's Vita iteration, though the announcement PR only teases the inclusion of "several" additions to be "revealed in the coming months." But if Netherrealm follows its usual marketing plan, all of those details will be leaked much, much sooner.

The Vita iteration also include the PS3's exclusive character (God of War's main angry dude, Kratos) as well as all four DLC characters (one Mr. Freddy Krueger, Kenshi, Rain, Skarlet are all pictured on the box above). So it's kinda like that "Komplete Edition," just shrunken down.

Super Mario Bros. Crossover gets a makeover in Version 2.0


The 2.0 update for Super Mario Bros. Crossover, coming in Q1 2012, gives the homemade blend-em-up a bit more flash and a wider spectrum of nostalgia. And the new SNES and Gameboy visuals don't detract from the game's real purpose, which is to destroy that aloof minion Lakitu in new and interesting ways.

Harada 'considering' Tekken X Street Fighter on Vita

Namco producer Katsuhiro Harada is leading up production of Tekken X Street Fighter -- he's the Yoshinori Ono of Namco, if you will. And like his Capcom counterpart, Harada has repeatedly taken to Twitter to answer fan questions about his current project, most recently telling one Twitter user that he's currently "considering" a Vita port of the title.

He didn't mention much else, unfortunately, though he did take time to promote an upcoming community vote via the game's Facebook page, that'll allow fans to choose which characters end up in the upcoming fighter. One follower suggested both Final Fight's famed crossdresser, Poison, as well as Street Fighter Alpha 3's Karin. We're gonna go out on a limb and ask Harada for Ryu and Eddy Gordo. Those guys never get any time in the spotlight!

PS3 / Vita RPG 'Ruin' now called 'Warrior's Lair'

Update your files, adventurers. Developer Idol Minds' hack-and-slash RPG, Ruin, which allows you to share save files and play between PS3 and PS Vita, now has a new name ... and it's about as generic as the previous one. It's called Warrior's Lair now.

We don't know when we'll get to play Warrior's Lair again, and it's not part of the PlayStation Vita launch lineup, but as soon as we hear something we'll leave a message at the tavern. That is how warriors get their information nowadays, right?

Vita's Table Soccer AR game laid out on video


We didn't get the opportunity to check out the PlayStation Vita's built-in augmented reality games when we received our Japanese unit -- because the Japanese unit doesn't come with this stuff. But you can see the "Table Football"/"Table Soccer" game being prepared for the Western launches in this video from the US PlayStation Blog.

Table Soccer (we're American) allows you to turn the surface of your choice into a playfield by laying out AR cards. You can adjust the size of the area by spreading the cards out, placing the bleachers and scoreboard with specific cards. Then you play soccer by flicking the ball with your finger. It's like all those table games you played in elementary school, except way more expensive and futuristic, basically.

This is one of three AR games built in; the other two are Cliff Diving and Fireworks.

Touch My Katamari's prologue is just the best thing


The Katamari series is known for being esoteric, having excellent music and, at times, being eccentric to such a degree that "absurd" can't even begin to cover it. It's relieving to see that Touch My Katamari will not only continue these proud traditions, but take them to new heights.

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