Shifting Perspectives: Probing healer balance in Dragon Soul
Frostheim's work to compare DPS specs in raid content has always interested me, and for a while, I've been toying with the idea of doing a healers' version. However, healing's always been a lot tougher to analyze from meters than DPS. The whole point of DPS is to do as much as you can, but healing is more about doing as much as you can as efficiently and intelligently as you can. There's no point to topping the meters one minute into the fight if you're running OOM doing so. And then there's the minor point that it takes a lot of experience to parse healing meters accurately. I imagine most discipline priests have at least one horror story about a PUG raid leader trying to kick them for "low healing." Nevertheless, we shall do the best we can.
Frostheim uses Raidbots, which in turn pulls its data from World of Logs. World of Logs I was already familiar with, as my guild has used it to upload data after its raid nights, but I'm still new to Raidbots. For both that reason and my comparative inexperience trying to use these tools to generalize about a huge player population, I'll be blunt: This is going to be a much more tentative outing than you'd get from Frostheim. While acknowledging these limitations, I wanted to take at least a quick peek at how healers are faring in Dragon Soul less than two months into patch 4.3, with the promise that we'll revisit this topic in a few months with a much more in-depth look.
Fortunately for me, some trends are so obvious that even I can't screw them up.
(I think.)
- If your goal in life is to land on a top 100 parse and you're not a paladin, you'll have a much better shot through 10-mans.
- Really good druids have weathered the Wild Growth nerf OK. Average druids haven't.
- Shaman are still struggling on most fights, although they seem to do better on Spine and Madness of Deathwing.
- Heroic 25-man raiding guilds are getting a lot of use from their paladins.
- On any given fight, expect the healing done to run from paladin, druid, priest, to shaman. Priest and druid performance seems to vary the most.
Class balance is not the same thing as raid balance.
Blizzard's made this point on a number of occasions, but it bears repeating: Any given raid encounter -- or even raid tier -- is not necessarily an accurate indication of how "good" a class or spec is in PvE.
The best healing-related example I can probably give here is from Malygos back during Wrath of the Lich King. Malygos has a mechanic called Vortex that tosses the raid group into the air and does arcane damage to everyone for several seconds. It wasn't possible to use any spell with a cast time during this, which meant that holy priests and restoration druids were your best options for raid survival due to their access to instant HoTs. Paladins and shaman were often left dangling helplessly once they'd blown an instant cooldown.
This did not mean that paladins or shaman were bad healers; it meant that one of Malygos' mechanics had a punitive effect on healers without frequent access to instant-cast spells or HoTs. If every fight in Wrath had had a mechanic like Vortex, then paladins and shaman would have been less effective than priests and druids for the length of the expansion, simply because there was no raiding context where their weaknesses were not being hammered.
If you take nothing else away from this article, take this:
Class balance is not, never has been, and never will be raid balance.
Now that we've got that bothersome little caveat out of the way, let's take the above points one by one.
10-man healing seems a little more democratic than 25-man healing. This one's pretty apparent when you start looking at class representation between the two, largely because the top 100 parses for 25-man raiding (normal or heroic) are a sea of paladins. I'm not capable of analyzing how and where other specs are scaling from 10-man to 25-man raid content, but as far as druids are concerned, I suspect the recent Wild Growth nerf has something to do with it (more on this in a bit).
My guess would be that if your spec mostly has abilities that are capped at a limited number of players, you will have more issues competing in 25-mans than specs with more liberal caps. For example, a glyphed Wild Growth for druids hits six players, but the paladin's Holy Radiance hits everyone within a 10-yard range of the target, albeit with diminished effect on 6+ players. As many paladins will tell you, that does not mean that Holy Radiance actually did a damn bit of good to everyone it hit, but it does pad the meters -- and, in all likelihood, it's having a significant impact on paladin representation in the top 100 parses in 25-man raids.
I will grant it's just my theory that Wild Growth is at the bottom of this behavior, although it could just be a skill-related difference anyway. On a related note, I would love to see how many resto druids still have this spell glyphed and how many of them are doing 25-man raids. I've been wondering if the glyph's increased cooldown is exercising a negative effect on throughput for players who haven't trained themselves out of trying to hit the spell every 8 seconds, because even small portions of this in every fight would be enough to account for the disparity in throughput that I'm seeing. Anyone know how I could find this out?
Shaman are still struggling on just about every fight barring Spine and Madness of Deathwing. It's tough to find shaman in the top 100 parses anywhere except on these two fights. Otherwise, they seem to have the least throughput of the five healer specs when you account for the full raid, which as far as I'm aware has been an issue for a while. No matter how I juggle the populations, they're pretty consistently at the bottom.
My resto shaman is still level 80, so I'm not going to touch the issue of shaman problems with a 10-foot pole. I suggest bugging Joe Perez and seeing what he thinks.
Heroic 25-man raiding guilds are getting a lot of use from their paladins. Most guilds aren't raiding heroic content, period, but this is still relatively early for most hardcore guilds to be making extensive inroads into heroic Dragon Soul. However, of the guilds occupied with heroic raids in both 10-man and 25-man, they do seem to be relying heavily on holy paladins, who are even more heavily represented among the top 100 parses here than they are in normal (though this is far more true of 25-man).
On any given fight, expect the healing done to run from paladin, druid, priest, to shaman. This is pretty consistent regardless of the type of raid or size you examine, but priests and druids seem to be the most common wild cards with respect to performance. As I wrote above, the adjustment to the nerfed Wild Growth and its glyph could be accounting for the swings I'm seeing in resto druid healing, but I don't know what's going on with priests.
So what does this mean for us now?
I don't really know. I'm still uneasy comparing throughput as a means of how balanced the various healing specs are, but in an ideal world (one where blood death knights do not exist in Arena and nobody rolls on my frigging gear), every healer at an equivalent skill level would do the same amount of healing on a given fight. Obviously, this doesn't happen, but it's only a problem if low performance continually dogs a spec.
Once I get better at doing this and more comfortable with Raidbots, we'll return for a far more thorough look at the numbers and how the specs have fared in Cataclysm's final raid. I'm curious to see if particular healing specs scale better with gear than others and if druids begin to train themselves out of trying to hit Wild Growth too early (or just dump the glyph).
Shifting Perspectives helps you gear your bear druid, breaks down the facts about haste for trees, and then digs into the restoration mastery. You might also enjoy our look at the disappearance of the bear.
Filed under: Druid, (Druid) Shifting Perspectives
Reader Comments (Page 1 of 2)
Saeadame Jan 17th 2012 7:24PM
Interesting comparisons. It's too bad it's hard to compare mitigation/absorbtion to throughput in a direct way, because it would be interesting to see how disc priests fall in all of this. I know on many fights PW:B is extremely valuable. The raiding guild my friend is with runs with two disc priests simply because the powerful CDs outweigh the PW:S debuff stuff. I think one of the disc priests might be atonement or something.
Zankoku Jan 17th 2012 7:49PM
Another reason why comparing healing meters is difficult is because you have to take into account raid performance. The better the raid group is at avoiding damage/mitigating, the less the healers have to perform.
For example, the pallys at the top (and just going to use hyperbole here) might be healing a raid that does not avoid damage, so there is more to heal. The shamans might be healing the raid groups that avoid/mitigate most of the damage, so there is less to heal.
Erebos Jan 17th 2012 9:39PM
While that's certainly something to consider, when you're seeing many, many people of the same class/spec consistently performing at about the same level (paladins being higher than the others and shaman being lower), then you can pretty safely rule out the variable of incoming damage.
Of course, in that respect, more information is always better to provide more accurate conclusions, and even then it's difficult, as Allison said, to compare healing since it's not the same kind of output race that DPS is.
Tannhauser Jan 18th 2012 1:47PM
Or another explanation might be that invariably, the holy palladin is the tank healer and one of the other classes is healing the raid. Even in very good raid teams the tank is taking a fair amount of damage, while the raid may be avoiding or mitigating much damage, reducing the abilty of the raid healer to pad the meters.
Snuzzle Jan 17th 2012 7:52PM
I do not have WG glyphed anymore. I mostly do 5/10 man content and the extra second on the cooldown was just throwing me off too much. It doesn't really seem to have much of an effect in terms of my healing output glyphed/unglyphed, which makes me wonder what the point of the glyph is anymore.
Arbolamante Jan 17th 2012 8:15PM
Here's the thing -- anyone who just two-buttoned Wild Growth/Rejuvenation back in Wrath or who was automatically hitting WG on every cooldown before the last patch was wasting mana and overhealing. There were fights that called for exactly those mechanics -- any fight when there is lots of raid damage going out, spam away. But other situations call for other behaviors. I pretty routinely top the HPS meters, and I cast WG when it is needed, and not when it isn't.
walden Jan 17th 2012 8:19PM
Comparing average hps is always difficult. But I think you should include disc priests. WOL counts absorbs as healing, so you don't have barrier or pain suppression, but everything else is there. And I think it's interesting that discipline priests do better in 10man normal and heroic, while holy priests seem to be stronger in 25man raids.
"You can't compare disc cause absorbs" is just an excuse for lazy discipline priests nowadays. ;)
Adam Jan 18th 2012 10:02AM
So if you were doing 12k hps and 4k absorbs per sec, would that be considered 16k overall?
I would hope it would be that simple to determine, but my gut tells me it isn't.
walden Jan 18th 2012 11:15AM
For World of Logs, it is almost that simple. Just look at the "healing by spell" tab for a discipline priest - you'll see healing+absorb=hps. It even seems to detect "overshielding", so if the priest is spamming shields that don't get used, it will not count for effective healing.
Of course you have to remember that shields are a different beast, and a disc priest might be useful for absorbs/raid cooldown even if he doesn't put out massive hps in a specific fight. But I've seen too many priests with meager healing done in random raids who say "but but disc", and I have no problem keeping up with other healers on my priest (raiding 10man with a pally and in some fights an additional holy priest), so I think you can, and maybe should, compare them.
(Kind of unrelated: the easier the fight is, the easier it is as disc to top the meters. We don't get bragging rights. :( )
Sidone Jan 18th 2012 12:34PM
interesting? with pws can cover more of raid in 10 mans and holy can only really effectively use hw sanctuary in 25 man (same with rain?) i would hardly called that surpring, but yea its interesting but its quite like for some time now..
catherine Jan 17th 2012 8:20PM
that picture of deathwing literally makes me think hes saying: get off my back
VezRoth Jan 17th 2012 8:35PM
I'm a resto Shaman and I've been comfortably sitting at second place in the healing numbers between a druid and Paladin. The pally is always at the top of the list when it comes to heals. However, I've always felt that straight out heals isn't as important as where those heals are going. I'm consistently at the bottom rung of Overhealing with a difference of almost 30-40% between my and the other healers. It's not a matter of how much healing I can dump into the raid, it becomes a matter of how USEFUL those heals are. Am I just burning mana and not doing anything? Or is that mana being converted into real, useful health?
Granted... I've been designated as a tank healer since we got to Shannox and have followed my Paladin tank around like I was attached to him by a rope, but that doesn't mean what I'm doing is any less accurate of a philosophy.
Pyromelter Jan 17th 2012 9:44PM
I believe the WoL numbers that Allie used up there are effective heals. Recount also does this natively, when you look at the healing meters, they produce effective heals, not total heals (which would include overhealing).
I hear what you are saying though. Another difference in healing is raid healing versus tank healing. Generally speaking, raid healers are going to have higher HPS than tank healers. I would gander that the pallies topping those meters are getting a lot of use out of Light of Dawn and Holy Radiance. Let me go check those logs a sec...
And indeed, virtually all of the paladins that I sampled on those top 10 leaderboards had Holy Radiance as their top healing spell. So there you go. If shaman are being used as tank healers more than raid healers, you aren't going to see them on those top 10s as much. In fact I see healing rain as the top spell for virtually all the shaman on that healing list too.
Anyway that would explain it. I don't know which classes make the best tank healers (I don't heal, ever), but I do know a bit about the mechanics of throughput and HPS, and AOE healing, similar to AOE dps, is always going to be higher than single-target, generally speaking.
VezRoth Jan 17th 2012 9:56PM
For most of the fights right now my Healing Rain is on constant cooldown. Yes, and I think my highest healing spell is chain heal because we're on 10 man 2/8 Working towards downing Zon'ozz. Firelands I spent a lot of time being a tank heals, but in Dragon Soul I spend most of my time trying desperately to keep everyone alive, not just the tanks. So much AOE damage...
Angus Jan 18th 2012 7:53AM
Overhealing doesn't matter if you have pretty close to an infinite mana supply. Shaman care, Paladins don't.
Shaman have to play conservative, still. Paladins, even with the judgement nerf, are still able to use enough mana CDs to not care. Shaman are still stuck with HORRIBLE mana return mechanics. Water Shield drops when you can't afford to put it back up, or if you do you lose a GCD. Mana Tide helps that Holydin too. And the Holydin can autoattack if they are low on mana, the shaman has to cast LB during lapse moments. That Holydin in those same moments is hitting Divine Plea and getting their blue bar up near the top.
antivyris Jan 18th 2012 12:01PM
I think the defacto 'Holy Radiance + Light of Dawn, Lol top meters' is a bit unfair.
When you consider all the fights in DS, think about it logically.
Morchok - Tank damage can be equal to melee damage, AoE hitting Melee + tank viable to tank heal
Zanozz - Group up phase all healers AoE heal.
Yorshaj - Many times where AoE healing when everyone is packed can keep tank up as well.
Hagara - Tank healer basically gets most of the healable damage, and if the tank is good he can assist even with raid damage
Ultraxion - Constant AoE, even the 'tank healer' can become an AoE machine. Later half of the fight, so much AoE healing is present tank-healing paladin can just AoE heal. (Hence pallies scream bloody murder if they don't get blue)
Blackhorn - Lot of times you stack up to heal, tank damage only picks up at end of fight.
Spine and Madness - Definately more raid-heal heavy.
As you can see, these days, just saying 'I'm a tank healer' isn't what it used to be in wrath. In wrath, you healed the tank and yourself and didn't stop. Now, you are expected to pitch in for AoE. That's why a lot of guilds are 2-healing most of DS, is because so many classes can actually succeed at both. The world of cut and dry tank/raid healing has been gone for a while now. Many fights leading up to now were the same, It's just that now paladins were given AoE tools to handle them bringing them up to that level.
Personally, I believe some of the gap between healers is still skill based. Paladin healers have always had to force themselves to be very mana aware ('infinite' is a generalization. That blue bar does move, and somtimes like a see-saw where missing one swing and you're done. It's a rhythm). They also are generally the largest subscriber to the ABC's of healing. (Always Be Casting) Alternately, shaman has been changed every patch or so, priests have two healing specs. It's no wonder that the two classes that have had the least impacting changes, therefore most practice at what they do, are towards the top.
tl:dr Holy Paladins have an easier time at the top because of few changes and a spell they can treat exactly like divine light, making life easy since they have not changed tons.
Metric Jan 17th 2012 8:36PM
It also matters if guilds are running with 2 or 3 healers in 10 man or; 5 or 6 in 25 man. Less healers to beat enrage timers means more hps.
Also the healing comp of he raid matters a lot. I sometimes 2 heal with myself (resto druid) and a resto shammy. I know I have a buffer with health lvls with the shammy partner...their mastery at low health levels is fabulous.
Claq Jan 17th 2012 10:38PM
I was wondering this too, that some raids run with 2 healers, some with 3 in 10 man. What I concluded was a paladin was always present in a 2 man, because the others fall short and require the bringing of a 3rd heal to compensate.
Lissanna Jan 17th 2012 9:09PM
My polls over the holidays indicated that druids felt that their problem was largely one of Utility and not raw output power (which shows up in logs). If other healers are competitive with us in terms of healing, but also bring better utility, it makes druids not feel as good about their place in the raids.
Also, the heroic-mode raiders had the most problems, but the sample size was too small to make grand conclusions about the class, other than the fact that difficutly level and raid size both seem to be impacting how druids look. If 25-man Normal-Modes and LFR are being averaged together, it's going to make druids look better than they actually are for normal-mode burst-damage, since they are really great for all the LFR splash-damage.
Erebos Jan 17th 2012 9:46PM
My problem with my resto druid is the enormous amount of setup before it seems like any healing gets done. If the tank runs in before I have a chance to stack LB, that's 3 GCDs I lose while they're taking damage (which usually results in a LB, HT/Nourish, LB, HT/Nourish, LB sort of pattern from me, so I can keep their health up while I stack the HoT), plus the 2 GCDs from Rejuv + Swiftmend, or even just HoTing someone and then having to use a direct heal because they're still taking damage or whatever. When I play my druid, I really feel like I'm fighting my GCD is really what it comes down to (and my druid's gear isn't that great, so his haste is lower than I'd like, which I know is part of the problem), especially compared to my other healers (I have one of all four healing classes at LFR-level).