• Summary: Years after taking Stilwater for their own, the Third Street Saints have evolved from street gang to household brand name, with Saints sneakers, Saints energy drinks and Johnny Gat bobble head dolls all available at a store near you. The Saints are kings of Stilwater, but their celebrity status has not gone unnoticed. The Syndicate, a legendary criminal fraternity with pawns in play all over the globe, has turned its eye on the Saints and demands tribute. Refusing to kneel to the Syndicate, you take the fight to a new city, playing out the most outlandish gameplay scenarios ever seen. Strap it on. Expand
Score distribution:
  1. Positive: 41 out of 48
  2. Negative: 0 out of 48
  1. Third may be dumb fun, but it's the smartest realization of the sandbox spirit we've seen in a long while. [Holiday 2011, p.72]
  2. Nov 21, 2011
    95
    In conclusion, Saints Row the Third is a fun and extremely ridiculous game. It's definitely the most fun I've had on the PS3 for quite some time and it's great that Volition have taken the piss out of the gaming world with this release.
  3. Dec 8, 2011
    70
    While not a groundbreaking game, it's interesting on its own merits, with a good setting and a colorful personality to match.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 49 out of 56
  2. Negative: 5 out of 56
  1. awesome game. better than san andreas. wy do the critics score this so low? not as good as skyrim but way more fun than mw3. mw3 is garbage and it gets critical acclaim. hurrah fanboys yoru driving good developers into unprofitability because youd rather fork over the cash to a company who cares only abotu seliing you the same crap year after year cough infinity ward activision cough cough Expand
    • 12 of 14 users said yes
  2. Some developers make a game for the players. Some developers make a game for themselves. Some developers make a game to push the boundaries. Some developers make a game to make money. Saints Row 3 is all of these. Have to love what the developers are doing with gameplay options and creative humour. Personally I'm no fan of a development model that depends so heavily on future DLC and would like to see all the available content issued when its ready and at the starting price. If THQ had put more in the game up front and had less planned to milk the franchise with a mountain of DLC it would have scored better. Good game scored down because of the implementation of DLC. Gamers who support this business model are simply supporting much higher prices for games. Expand
    • 18 of 34 users said yes
  3. This review contains spoilers, click expand to view. Let me start off this review by stating that I am a MASSIVE fan of Saints Row 1 & 2. They're two of my all time favourite games. I love the characters, the over-the-top explosive action, the hilarious interactions and the world in general. That being said, I'll get on with my review of Saints Row: The Third. Saints Row: the Third starts off the game by killing off everyones favourite character, you characters best friend, Johnny Gat. Everybody I know that's played a Saints game said that Johnny Gat is, hands down, one the best thing about the game. To kill him off so early, AND off screen I might add, is a slap in the face. Why kill him off? I honestly don't understand why the developers thought it would be a good idea. The gameplay is still the great gameplay that was present in the previous two games, but with some nifty new updates and upgrades, as you would expect. However, it feels as if there are hardly any weapons in the game. Ones that you'd use, at any rate. (Well, unless you want to pay for some day one DLC to get some extra ridiculous weapons that aren't particularly useful, of course.) You can upgrade the small amount of weapons that you do have, however, and that does add a little bit of an extra something to keep the weapons feeling slightly fresh as you progress. Throughout the games development we were given a lot of videos detailing the enemies of the game. Then they throw all that out of the window early on by killing off who we were lead to believe was the main villain and throwing the player into a situation where they think "Well... who am I actually fighting then? What the hell is actually going on?" The storyline feels so fragmented and unstructured that it's very hard to follow. Whereas the first two games had you procedurally eliminating the three rival gangs and building up to a climatic fight with the gangs boss, Saints Row: the Third has you doing everything in a pretty much set order (You can choose which missions you do from your phone, however it's sometimes impossible to tell who you'll be going up against in the mission as there is no indication whatsoever). The game feels incredibly short compared to the previous two, as well. You seemingly destroy the enemy gangs within just a couple of missions against each. I hardly had any time to get to know the gangs, so it felt as if I was just shooting cardboard cut-outs the whole game. Throughout the game, the STAG refers to something called the Daedalus, which is a flying airbase (not that you'd know that if you had just played the games; the only reason I know is because it was featured in some videos that were released before the game) however it never actually shows up during the course of the game. Was it cut out to be released as DLC? Or was it my in game choices that caused it to never appear? Another thing that truly gets on my nerves is the day one DLC for this game. What was it, three-four piece of DLC? When all's said and done, this game was a huge disappointment for me. I had no doubts in my mind that this game would blow me away, and be one best games I've ever bought. I can't honestly say that's true, and that is a real shame. Expand
    • 2 of 9 users said yes

See all 56 User Reviews

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