• Summary: Project Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat. Expand
Score distribution:
  1. Positive: 51 out of 53
  2. Negative: 0 out of 53
  1. Oct 4, 2011
    100
    It's tragic that not all of us have the time or temperament to play through Dark Souls, but one truth remains clear: if you're ready for it, it's ready for you.
  2. Oct 4, 2011
    100
    In short, it's everything I could have hoped for in a (spiritual) successor to Demon's Souls. I'm pleased to recommend it to anyone who wants to see the medium pushed to its limits and beyond.
  3. Oct 4, 2011
    70
    The most egregious of all faults lies in the enemy AI. Nearly all creatures in Dark Souls are hyper-aggressive and many of them to a fault. Some will completely ignore a gap between you and them, running off a cliff.

See all 53 Critic Reviews

Score distribution:
  1. Negative: 16 out of 181
  1. I absolutely love this game, even when I'm screaming in frustration. The sheer joy of beating a boss that has killed you over and over again is incredible. The world is so dark and foreboding that it can be unbearable at times, however it is also beautiful and sometimes peaceful. The art style and creature design is superb and the music is wonderful. There are a few negative things that I think lower the score for Dark Souls though, such as frame rate problems ( especially in Blighttown where I swear there were times when it was in the single digits) and some camera issues ( I found that the environment was constantly obstructing the camera view, especially in Blighttown). Hopefully they will release a patch in the future that will resolve these issues. I highly recommend this game to any RPG fan. Just don't let the difficulty discourage you. Expand
    • 7 of 7 users said yes
  2. Blighttown... Just **** blighttown. Oh god the problems start showing up there faster then i have ever seen in a game. Blighttown is one of the WORST areas i have ever seen in any video game. 1. When you first get to the first bonfire (on the bridge) You are never getting out of blighttown... all it is, is **** platform after platform after platform, with ladders that you have no clue where they go. And if you didn't bring enough **** for curing toxic, or poison, YOU ARE **** "Oh hey this might be the way out *Fall* FFFFFFFUUUUUUUUUUUUUUU" 2. The camera becomes an enemy in this part as it will **** you up any chance it gets. 3. You will fall off tons of platforms when fighting. 4. One way this game try's to be harder then demon souls is by making you fight 2-3 guys at once, well here you're in very tight spaces, with little room to move, and you have to fight A gaint fat **** and some troll like thing. and you will fall off. 5. I get people like the whole "figure it out you'reself" but here I JUST WANT TO GET OUT TO BUY CURES FOR TOXIC! but i can't cause blighttown is so badly made. Expand
    • 0 of 0 users said yes
  3. 4
    To start with let me start by saying that I love a good challenge. I like hardcore roguelikes and I enjoy dwarf fortress regularly - which is known for its difficulty. The challenge in Dark Souls consists of learning by doing - you have to test your way forth. The tutorial is minimal and the character attributes do not come with an explanation. This is brutal, considering that there is no way to "un-level" and once you blindly raise a stat, there's no way back. The gameplay reminds of "oni", with the character moving towards the direction you point with the stick on your controller. The combat requires exact reaction from the player, the time window in order to execute moves is miniscule. Add actions that stack and are executed once the character recovers from his stamina loss/long fall/etc, you'll get a confusing control to add to the games "difficulty" layer. I haven't enjoyed this game since I don't see the point of wasting my time without making any progress. I like the idea of challenges being hard, but since this games difficulty consists of giving the player minimal information, grind through long distances through same enemies several times once your die (you can't respawn near bosses) in order to recover your souls and demands flawless execution of actions which is not entirely without technical faults, this game is not challenging - It's just tiring. Understand me correctly, I think it's silly that many of todays games hold your hand through the story (for example, FPS games that let you recover health just by hiding behind an obstacle or RPG games that shows you where the destination to your quest is on a map with a pin), but this game is trying the wrong way to give a challenge. Which is a pity, because this games visuals is truly beautiful to behold. Expand
    • 23 of 61 users said yes

See all 181 User Reviews

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