Edge Magazine's Scores

  • Games
For 1,955 reviews, this publication has graded:
  • 13% higher than the average critic
  • 2% same as the average critic
  • 85% lower than the average critic
On average, this publication grades 9.6 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
1,955 game reviews
    • Metascore: 96
    • Critic Score 100
    Half-Life 2 is a first-person shooter. But in action, storytelling, technical achievement, atmosphere and intensity it has far outdone its peers. Valve just hit the top note no other PC game developer could reach...The excuse that 'it's just a game' won't cut it anymore. [Dec 2004, p.102]
    • Metascore: 94
    • Critic Score 100
    In substance it's nothing new, merely a magnificent, beautiful monster of an FPS sequel. In concept and execution, though, Halo 3 is the future. [Nov 2007, p.80]
    • Metascore: 98
    • Critic Score 100
    Yes, there's still the freedom to cause havoc, and inevitably you do; the difference is that you're no longer impelled to toy with GTA IV's world in quite the same sadistic way - you live in it. [June 2008, p.82]
    • Metascore: 98
    • Critic Score 100
    Yes, there's still the freedom to cause havoc, and inevitably you do; the difference is that you're no longer impelled to toy with GTA IV's world in quite the same sadistic way - you live in it. [June 2008, p.82]
    • Metascore: 97
    • Critic Score 100
    Since the end of the N64 era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of. [Christmast 2007, p.76]
    • Metascore: 96
    • Critic Score 100
    As a whole it is almost overwhelming in its depth, irresistible in value and certainly, unreservedly, brilliant. [Dec 2007, p.82]
    • Metascore: 95
    • Critic Score 100
    It's a multiplayer riot, a visual landmark, a feat of engineering, and one of the most charming games ever made. But even those accolades are dwarfed by its scope, its potential, and the apparent endlessness of them both. [Dec 2008, p.76]
    • Metascore: 96
    • Critic Score 100
    As a whole it is almost overwhelming in its depth, irresistible in value and certainly, unreservedly, brilliant. [Dec 2007, p.82]
    • Metascore: 90
    • Critic Score 100
    A beautiful and graceful fighting game that lets imagination loose, and winks before slapping Dante, Kratos and every other hero back to the drawing board. [Christmas 2009, p.90]
    • Metascore: 97
    • Critic Score 100
    This isn't a game that redefines the genre: this is one that rolls it up and locks it away.
    • Metascore: 93
    • Critic Score 100
    It all adds up to what is easily the best and most progressive rhythm-action game ever made, if that label even applies anymore. [Christmas 2010, p.76]
    • Metascore: 93
    • Critic Score 100
    How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be.
    • Metascore: 84
    • Critic Score 90
    The micromanagement is on a previously unimagined macro scale and yet is accessible and coherent enough to draw you in, making hours of concentrated playtime pass like minutes. [Dec 2003, p.101]
    • Metascore: 89
    • Critic Score 90
    The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]
    • Metascore: 83
    • Critic Score 90
    To have been worth the wait for PC gamers it would have needed to considerably improve on the Xbox original. Put simply, it doesn't. [Dec 2003, p.109]
    • Metascore: 92
    • Critic Score 90
    The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]
    • Metascore: 92
    • Critic Score 90
    No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]
    • Metascore: 82
    • Critic Score 90
    A fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them.Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94]
    • Metascore: 93
    • Critic Score 90
    It's a game designed to exhaust the world's supply of adjectives. It's a world littered with riches - tiny details sewn into a vast, varied and utterly spectacular canvas. [Sept 2005, p.90]
    • Metascore: 82
    • Critic Score 90
    The action creeps up slowly, starting out like a gorgeous-looking but fairly standard shoot 'em up. However, by the middle of level two, it's pummelling you with a relentless parade of conceptual set pieces so audacious and inventive you'll laugh with delight as you gape in horror. [Sept 2004, p.94]
    • Metascore: 92
    • Critic Score 90
    Rome: Total War is more compelling, more beautiful and more expansive than anything that has gone before. [Dec 2004, p.104]
    • Metascore: 93
    • Critic Score 90
    It still possesses the series' trademark ability to deliver Tempest-like 'in the zone' moments of remarkable intensity unlike any of its contemporaries, but now comes with a confidently revised dynamic, marking this as Criterion Games' finest hour. [Oct 2004, p.100]
    • Metascore: 95
    • Critic Score 90
    As with previous GTA games there's lots to criticise, but San Andreas survives, scathed but still walking tall, buoyed by the kind of ambition that sees most games crumble under the weight of it all. It's a multi-faceted, multi-achieving experience, a rough-edged but massively substantial landmark. [Christmas 2004, p.78]
    • Metascore: 92
    • Critic Score 90
    A work of progressive genius that hauls its staid genre up by the bootstraps and takes its place alongside the WOWs and Oblivions of this world. It's altogether too good to be true. [Christmas 2006, p.74]
    • Metascore: 91
    • Critic Score 90
    A much-needed statement of authority for PC - an online spectacle that eclipses the grand rhetoric volleyed back and forth between the manufacturers of tomorrow's super-powered consoles. A new level of multiplayer combat begins here and now, with shock and awe.
    • Metascore: 93
    • Critic Score 90
    It may produce an experience which is as gruelling as it is compelling, but that's a badge of honour the game wears with pride. [Nov 2006, p.86]
    • Metascore: 93
    • Critic Score 90
    Okami doesn't just successfully follow Zelda's structural template and tone – a rare feat – it makes it its own, toeing that line with grace, ingenuity and a strongly individual style. That's not only rare, it's unique. [Dec 2006, p.78]
    • Metascore: 88
    • Critic Score 90
    PGR3 hasn't moved from its niche, not at all – at its core, it's still pure PGR, a savvy and standalone mixture of real form and hyper-real function – but it's been transformed into a wondrous and rewarding beauty spot. [Christmas 2005, p.88]
    • Metascore: 91
    • Critic Score 90
    If "Far Cry" was a game of ambition, then here is one of power. Power which Crytek has channelled, with both passion and care, into superb freewheeling gunplay. [Christmas 2007, p.84]
    • Metascore: 72
    • Critic Score 90
    This is far, far more than a nostalgic return to form - instead, it's a game so adept at exploiting its own heritage that it can integrate thorough modernity into its design without denting its retro appeal in the slightest. [Sept 2006, p.78]