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Reader Comments (71)

Posted: Dec 9th 2010 2:05PM kewlrats said

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Epic Citadel look terrific as a demo. Glad to see truly groundbreaking, console-level experiences finally taking place.
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Posted: Dec 9th 2010 2:06PM elusiveaura said

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This game is fn epic lol. Best iOS games hands down. EVAAARRRR
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Posted: Dec 9th 2010 2:09PM RGSmith said

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I've been playing all day. Game is so good.
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Posted: Dec 9th 2010 2:10PM dogcow said

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Ok, you convinced me. Going to get this for my iPad now.
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Posted: Dec 9th 2010 2:11PM ScottG13 said

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Looks great. Anyone try this on the iPad yet?

Loved Shadow Complex and looking forward to this gem.
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Posted: Dec 9th 2010 2:41PM Antilight said

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@ScottG13

I bought it last night (west coast time) for my iPad. Quite frankly, I'm amazed at how much fun I had. I only played for about an hour, but I got hooked on the "just one more battle"...

What the review doesn't touch on (or if it did, I missed it) is the "exploration" of the citadel is limited. After a battle, your character just kinda stands there. You can pan the camera around to find secret treasures, treasure chests, or new battles. Progress is made by tapping on blue halos that indicate where you can go. I have no idea if you can backtrack, but I doubt it. This isn't a downside though, i'm glad they did it this way. Navigation would be a pain without any d-pad, just like every other iOS game...
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Posted: Dec 9th 2010 3:07PM ScottG13 said

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@Antilight Sounds good! Sometimes, iPhone games don't feel "right" on iPad. Sounds like Infinity Blade was designed for both. I bet this game looks gorgeous on that big, bright screen. $6 is RIDICULOUS. No wonder I haven't touched my DS/PSP in months.
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Posted: Dec 9th 2010 3:15PM Snowleopard233 said

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@ScottG13 I just played through the first descendant at lunch. It was neat but I was kind of disappointed given the tech demo they had released earlier this year. I was hoping that Epic had been working on something a little more open world and exploration based. This is very on the rails and (from an environment perspective) kind of repetitive. It’s pretty-looking and the combat while imprecise is still fun. I’d pick it up, just don’t expect it to be anything like the Epic Citadel demo.
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Posted: Dec 9th 2010 4:24PM Dale P said

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@ScottG13 I had a weird bug on the iPad. When it first tells you how to pick items up, the items weren't on screen so I couldn't progress. Works fine now, though, must have been a one-off glitch.

It looks far more impressive on the iPhone 4, though, you don't notice the texture compression so much with the higher pixel density.
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Posted: Dec 9th 2010 4:33PM ScottG13 said

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@Dale P Good feedback. I'm glad people are really jumping on this. I love the idea of $5-$7 "AAA" titles on iOS vs. $40 on DS/PSP.
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Posted: Dec 10th 2010 1:26AM sigma8 said

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@ScottG13
I'm late to the reply, but, yeah, the game is great on the iPad. It's probably a little harder to dodge (you have move ground to cover to move your finger to the corners), but it's a little easier to see what's going on.

Sandbox this is not. It's more like Mortal Kombat with items and XP. My favorite it when it gives me two movement options:
Brave soldier, do you wish to open the chest that inevitably contains either a valuable item or a leprechaun's annual salary in gold? Or would you prefer to skip it and just move on to the next fight.

Yeah, I will open the chest first. Thanks for letting me ponder this difficult decision, though.
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Posted: Dec 9th 2010 2:12PM nicecanofspam said

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This game is about the only reason I wish I had an Iphone of somesort. I can't wait til they're able to do this with the 2.3 Android OS coming out with the new availability of OpenGL unlocked :D
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Posted: Dec 9th 2010 2:13PM Hong Dong said

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Downloaded this morning. Truly amazing. For $5.99 you have to get this.
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Posted: Dec 9th 2010 2:14PM Gemini Ace said

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It won't work on the 3G. Fail.
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Posted: Dec 9th 2010 2:19PM baby sea tuna said

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@Gemini Ace

As a 3G owner, I fully agree that this sucks. However, as an Internet user in almost-2011 I still downvoted you for typing "Fail."
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Posted: Dec 9th 2010 3:06PM jsx92 said

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This sucks particularly because (I believe) if you upgrade to the newer iPhone you have to get the new data contract.
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Posted: Dec 9th 2010 3:28PM RyogaVee said

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@jsx92 actually, thats not true. you have the option to say with the $30 unlimited on the $20 2gig.

So ask yourself. do you pull down more than 2 gigs a month on your phone? Call AT&T; and ask what your options are. They might work with you.
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Posted: Dec 9th 2010 6:06PM Duke said

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@jsx92
I got the iphone 4 and was able to keep the original data plan - just for $10 more. That made the upgrade less painful.

In regard to this game - I must get it!
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Posted: Dec 9th 2010 2:14PM Joeybeast said

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But I didn't go to the mid night launch. Will they have enough copies?
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Posted: Dec 9th 2010 2:18PM NaeemTHM said

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@Joeybeast

Dude you have to pre-order. I did and I got this sweet sword that says GAMESTOP EXCLUSIVE on the blade.
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Posted: Dec 9th 2010 2:19PM Arkanaloth said

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@Joeybeast

No worries, I was at the midnight download launch and saw plenty of electrons for all!
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Posted: Dec 9th 2010 2:21PM baby sea tuna said

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@NaeemTHM

I wonder how much they'll give you back when you try to trade it in towards your preorder of Uncharted 3 (which I assume they'll start pushing today since it was announced like 3 hours ago.)
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Posted: Dec 9th 2010 2:15PM Arkanaloth said

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Excellent game.. loving it!
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Posted: Dec 9th 2010 2:16PM baby sea tuna said

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B-B-B-B-B-But iOS isn't a viable platform because there's no buttons!

/butthurt
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Posted: Dec 9th 2010 2:19PM NaeemTHM said

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Yeah I have nothing to add expect praise like everyone else.

Amazing game! I would probably get Move for a game like this on the PS3. WHHHHHY can't we get a decent sword game like this on the Wii or PS3?
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Posted: Dec 9th 2010 2:45PM Shockwave said

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@NaeemTHM

I thought the gladiator game was pretty good. Better motion control than Zelda, anyway.
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Posted: Dec 9th 2010 3:32PM DustbinK said

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@NaeemTHM Um, Demon's Souls?
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Posted: Dec 9th 2010 3:45PM NaeemTHM said

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@DustbinK

I'm sorry, I meant a 1:1 sword fighting game.

But Infinity Blade does strangely remind me of Demon's Souls. You run around dying and coming back stronger and stronger until you win!
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Posted: Dec 9th 2010 5:18PM pkpk523 said

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@NaeemTHM
actually, just to be a stickler, in demon souls, after you die, you actually get much, much weaker. your healthbar gets depleted, and your weapons continue the wear and tear process. and in my personal and frustratingly wonderful experience, they break when you can least afford them to.
i don't have an iphone just yet, but i was debating getting myself one for a christmas gift. this will be the first game i buy when i eventually break down and get one either this christmas or early next year.
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Posted: Dec 9th 2010 2:23PM Jawmuncher said

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Does it work...on 3GS?
I know 3G is a no go
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Posted: Dec 9th 2010 2:27PM Arkanaloth said

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@Jawmuncher

I'd expect it to play a little slower on the 3GS due to the slower proc. I've seen a few reviews that says it does get some slowdown on a 3GS. So far my iPhone4 has been fluid.
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Posted: Dec 9th 2010 2:29PM NaeemTHM said

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@Arkanaloth

Yeah I'm playing on a 4 as well and it's smooth like butter.

I'm seriously blown away at just how close this looks to a 360 game. Makes me giddy for the PSP2.
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Posted: Dec 9th 2010 5:02PM Zacmanman said

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@Jawmuncher l2read Justin McElroy says in his review that he played on a 3GS and it had slow downs.
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Posted: Dec 13th 2010 4:41PM adeese said

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@Jawmuncher

I have a 3GS and it's worked great for me.
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Posted: Dec 9th 2010 2:24PM Munny Swirl said

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it's cool but it reminds me of a point and click adventure game. you can't free roam, it's basically on rails. the little cut scene that plays every time when an enemy staggers gets old quick.

graphics are top notch though.
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Posted: Dec 9th 2010 2:47PM Dewgstrom said

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Nobody seems to be mentioning that it's basically Punch Out: The RPG.

Not that that's a bad thing, of course. :D
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Posted: Dec 13th 2010 5:27PM Dubbs said

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@Dewgstrom That was my reaction too! Fist bump? :D
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Posted: Dec 9th 2010 2:50PM acefondu said

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Wow, actually impressed by a phone game. That's a first for me.
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Posted: Dec 9th 2010 2:50PM fohf said

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I was interested until I saw that it is for the iphone. Let me know if/when they port it to xbl/psn.
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Posted: Dec 9th 2010 2:59PM Jack Kevorkian said

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@fohf Okay I marked it in my calendar to remind you.
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Posted: Dec 9th 2010 3:03PM Steveapes52 said

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I've been playing on the iPad and it's great.
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Posted: Dec 9th 2010 3:04PM Hawaii Jeff said

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And why is this game "on rails"?........ because of the TOUCH CONTROLS.

This is why iPhone gaming will NEVER get as good as games that are controlled with physical buttons i.e. on consoles or handhelds with buttons.
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Posted: Dec 9th 2010 3:08PM ScottG13 said

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@Hawaii Jeff I kind of dislike the "on screen controller" implementations I've tried so far. I appretiate that they got away from that for this game.
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Posted: Dec 9th 2010 3:10PM Jack Kevorkian said

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@Hawaii Jeff Hey but guess what? I can also make a call on it and create a spreadsheet. So I guess phone wins again eh?
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Posted: Dec 9th 2010 3:29PM aykay77 said

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@Hawaii Jeff
I doubt the reason this game is on rails is because of the touch controls. The Epic Citadel demo was free-roaming. It would have been pretty logical in my opinion to allow the free-roaming of Epic Citadel, then lock into the punch-out style gameplay of Inifinty Blade when you encounter an enemy. Throw in wooden crates to smash, some herbs to gather, a romance sub-plot with a controversial sex scene, and you have yourself a respectable fantasy RPG.
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Posted: Dec 9th 2010 4:44PM Levi said

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It's $25 for 2GB. And you can opt to keep your $30 "unlimited" plan if you upgrade your iPhone. Since the plan was iPhone specific, you can't keep it if you buy somethin else, like an Android phone though.

And yeah, I went through 4.5 GB the first month that I used 3G Unreestrictor to watch uncompressed YouTube at work. You have to be jailbroken for that though. Normal iPhone YouTube (sucks, er) doesn't use nearly as much data.
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Posted: Dec 9th 2010 4:04PM Vidikron said

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This game is overrated. It's an on rails series of sword fights and control layout is terrible, especially on the iPad. For example, why is the block button at the center of the screen while the dodge buttons are at the sides? I'd rather have the block button just above one or both of the dodge buttons.

And, really, why have dodge buttons at all? It's a bit tedious to have to go from swiping the screen to attack and parry to hitting the left or right doge buttons in the bottom corners to hitting the block at the middle bottom of the screen. They should have used multitouch and, for example, made the dodge a two finger swipe left or right. Maybe there's a weapon that uses that already further in the game, I don't know, but so far the controls are less than ideal.
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Posted: Dec 9th 2010 4:22PM JustinMcElroy said

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@Vidikron Is it:

1. Terrible, especially on the iPad

or

2. Terrible on the iPad, which is what you played it on?
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Posted: Dec 9th 2010 4:37PM soypancho said

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@Vidikron

So how does it feel to be 'that guy'?
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Posted: Dec 9th 2010 4:37PM Hong Dong said

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@Vidikron I'm fine with it on my iPhone. I guess its all down to personal preference.
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