Ubisoft has rebirthed vapourware title I Am Alive as an Xbox Live Arcade game, due out this winter. Here's a new trailer featuring in-game footage.
In brief, the game appears to be Prince of Persia with a splash of Silent Hill, a world-weary post-apocalyptic adventure featuring climbing, machete fights, bows and arrows and a protagonist who looks like he was born at the age of 45.
Armed with scavenged weapons, you explore huge broken cities and fight other survivors. There appears to be something in the way of a protection mechanic - the trailer introduces your character as a father, among other things, and there are shots of a lost little girl. Make the connection.
The Electronic Software Ratings Board leaked further gameplay details earlier this week. I Am Alive was rumoured to be canned, but Ubisoft announced a complete reboot in early 2010.
What do you think? Looks grim, but in a good way. Here are 13 screenshots captured from the trailer.
6 comments so far...
Vegetunks9000 on 29 Sep '11 said:
So assasins creed in a post apocalyptic, urban jungle..........nice
paulbrown23 on 29 Sep '11 said:
Definitely think I preferred this with the original concept, but I might give it a look anyway. It's going to have to be excellent to draw me away from the retail games in the next 3 months though.
ltpaine44 on 29 Sep '11 said:
When it was first announced I was stoked. I mean, it was everything I like in entertainment: post-apocalyptic and apparently slightly thoughtful. This, however, has changed.
msbhvn on 29 Sep '11 said:
It's definitely going to get lost in the slew of AAA boxed titles coming out this winter. I really don't hold out much hope for it as it's been in troubled development for so long and has tellingly been demoted from fully packaged product to quick and dirty XBLA release. It's a shame, because the original concept was quite intriguing and original.
Furie on 30 Sep '11 said:
Finally. Now, have they kept the idea of surviving by finding food and water which we'll need throughout the game, while also using these things as currency and bait for traps? If so, I'm in.
CecolGamesUK on 27 Nov '11 said:
When I heard nothing more a bout it I thought the designer had had concussion