29Sep 2011

I Am Alive is Xbox Live Arcade title - new gameplay trailer and screenshots

Ubisoft confirms winter 2011 release for long-lost action game

Ubisoft has rebirthed vapourware title I Am Alive as an Xbox Live Arcade game, due out this winter. Here's a new trailer featuring in-game footage.

In brief, the game appears to be Prince of Persia with a splash of Silent Hill, a world-weary post-apocalyptic adventure featuring climbing, machete fights, bows and arrows and a protagonist who looks like he was born at the age of 45.

Armed with scavenged weapons, you explore huge broken cities and fight other survivors. There appears to be something in the way of a protection mechanic - the trailer introduces your character as a father, among other things, and there are shots of a lost little girl. Make the connection.

Click to view larger image
The Electronic Software Ratings Board leaked further gameplay details earlier this week. I Am Alive was rumoured to be canned, but Ubisoft announced a complete reboot in early 2010.

What do you think? Looks grim, but in a good way. Here are 13 screenshots captured from the trailer.

Comments

6 comments so far...

  1. So assasins creed in a post apocalyptic, urban jungle..........nice :)

  2. Definitely think I preferred this with the original concept, but I might give it a look anyway. It's going to have to be excellent to draw me away from the retail games in the next 3 months though.

  3. When it was first announced I was stoked. I mean, it was everything I like in entertainment: post-apocalyptic and apparently slightly thoughtful. This, however, has changed.

  4. It's definitely going to get lost in the slew of AAA boxed titles coming out this winter. I really don't hold out much hope for it as it's been in troubled development for so long and has tellingly been demoted from fully packaged product to quick and dirty XBLA release. It's a shame, because the original concept was quite intriguing and original.

  5. Finally. Now, have they kept the idea of surviving by finding food and water which we'll need throughout the game, while also using these things as currency and bait for traps? If so, I'm in.

  6. When I heard nothing more a bout it I thought the designer had had concussion