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November 8, 2011 |
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Turbine, Inc.
Director, Business Intelligence
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Turbine, Inc.
Statistical Data Analyst
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Turbine, Inc.
Software Engineer, Platform
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Disney Online Studios
Senior Technical Artist
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Turbine, Inc.
Software Engineer, Integration
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Turbine, Inc.
Senior Quality Assurance Engineer, Game Engine
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If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
Game Set Watch (the Group's alt.game weblog.) |
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Black Ops Leads 2010-2011 U.S. Sales With 15M Units
by Kyle Orland
[11.08.11]
Activision Blizzard's Call of Duty: Black Ops has sold close to 15 million new retail copies in the U.S., more than three times as much as any other title has sold since the beginning of 2010.
Console/PC, Business
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Ubisoft Confirms New Assassin's Creed Coming Next Year
by Kyle Orland
[11.08.11]
Ubisoft will continue its pattern of annual releases in the best-selling Assassin's Creed franchise with another title next year, the company confirmed today, as the franchise has sold over 31 million copies.
Console/PC, Business
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Survival Is Everything For Indies In China, Says The Line HD's Florian Garcia
by Mike Rose
[11.08.11]
Following the news that Ant Hive Games' iOS puzzler The Line HD is a GDC China 2011 finalist, creative director Florian Garcia talked to Gamasutra about how "being an indie in China is like being an ant in a world of giants."
Smartphone/Tablet, Exclusive, Business
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Ubisoft Beats First-Half Sales Forecast As Losses Narrow
by Kyle Orland
[11.08.11]
French publisher Ubisoft today reported smaller losses and better than expected revenues for the first half of its fiscal year with sales in areas like online and catalog titles increasing significantly.
Console/PC, Business
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Wizard101 Expanding To Taiwan, Hong Kong, Macau In 2012
by Kyle Orland
[11.08.11]
Texas-based online game developer KingsIsle has signed a deal with Taiwan's Taomee Technology to launch the popular, kid-friendly Wizard101 in Taiwan, Hong Kong and Macau in 2012.
Social/Online, Business
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NCsoft Unveils Lineage Eternal
by Eric Caoili
[11.08.11]
At its pre-G-Star press conference today, South Korean publisher NCsoft unveiled Lineage Eternal: Twilight Resistance, a new action MMORPG and the third title in its 13-year-old, client-based Lineage franchise.
Social/Online, Korea, Business
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Analyst: Modern Warfare 3 To Sell 19M Units During Current Fiscal Year
by Mike Rose
[11.08.11]
A new analyst report from Baird Equity Research suggests that strong Call of Duty: Modern Warfare 3 sales should help Activision offset the sales decline for World of Warcraft.
Console/PC, Business
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Ubisoft's Cautious Foray Into Social, Online
by Kris Graft
[11.08.11]
Ubisoft CEO Yves Guillemot tells Gamasutra EIC Kris Graft why the publisher wants to grow its digital expertise from within, and seeks to justify why triple-A games can benefit from "socialization."
Console/PC, Exclusive, Business
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Ubisoft Unveils A 'Drawsome' Tablet For Nintendo Wii
by Mike Rose
[11.08.11]
Ubisoft has revealed the Drawsome Tablet, a new peripheral for the Nintendo Wii that allows players to draw with a pen to interact with two bundled adventure games.
Console/PC, Business
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Rod Humble Encourages Experimentation At Second Life Dev Linden Lab
by Staff
[11.08.11]
Linden Lab CEO and former Sims developer Rod Humble tells Gamasutra that he hopes to encourage his developers to come up with what might turn into a "brand new unexpected product."
Console/PC, Social/Online, Exclusive, Design
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Report: Nexon To File $1.3B IPO Next Month
by Mike Rose
[11.08.11]
Seoul-based online game publisher Nexon is heading for an initial public offering on the Tokyo Stock Exchange next month, with the aim to raise ¥100 billion ($1.3 billion), according to media reports.
Console/PC, Social/Online, Business
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DeNA Partners With Daum, Bringing Mobage Platform To South Korea
by Mike Rose
[11.08.11]
Social and mobile gaming giant DeNA announced today that its wholly owned subsidiary DeNA Seoul has signed an agreement with Daum Communications, as a means of bringing its Mobage platform to Daum's web portal.
Smartphone/Tablet, Business
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This Week In Video Game Criticism: From Fumito Ueda To Skyrim Dining
by Ben Abraham
[11.08.11]
This week, our partnership with game criticism site Critical Distance brings us picks from Ben Abraham on topics including the New Yorker's piece on Ico/SoTC director Fumito Ueda, things to eat in Skyrim, and more.
Console/PC, Design
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Havok Integrates Autodesk Functionality Into Its Vision Engine
by Mike Rose
[11.08.11]
Intel-owned middleware provider Havok has announced an agreement with development tools company Autodesk that will see the Havok Vision Engine integrated with Autodesk functionality.
Console/PC, Production
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Opinion: Layers Of Depth, Layers Of Fun
by Martin Pichlmair
[11.08.11]
In this reprinted #altdevblogaday-opinion piece, Broken Rules' (And Yet It Moves) Martin Pichlmair considers the many layers one must keep in mind and test for when prototyping their game design.
Console/PC, Design
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Arkedo's Guermonprez On Signing With Sega for Project Hell Yeah
by Mike Rose
[11.07.11]
After a string of successful indie releases for various platforms, French development team Arkedo Studio will see its next game published by Sega. Founder Camille Guermonprez talks how the Project Hell Yeah deal came about.
Console/PC, Exclusive, Business
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Future-Proofing Bungie's Next-Gen Game Engine
by Brandon Sheffield
[11.07.11]
Bungie's senior graphics architect Hao Chen discusses future-proofing the company's graphics pipeline for the next generation of consoles, which are "not far on the horizon."
Console/PC, Exclusive, Programming, Business
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Ubisoft CEO: 'We Think Wii U Will Be Successful'
by Staff
[11.07.11]
While Ubisoft CEO Yves Guillemot is not entirely sure what kind of audience Nintendo is targeting with the Wii U, but tells Gamasutra he's a "big believer" in the tablet-based Wii follow-up.
Console/PC, Business
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Top iPhone Game Apps: Flick Home Run Climbs Paid Charts
by Danny Cowan
[11.07.11]
Gamasutra rounds up the week's most popular paid and free iPhone and iPod Touch games on the App Store, from Flick Home Run and Crafted to Hardest Game Ever and more.
Smartphone/Tablet, Business
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GDC China Reveals Online Game Sessions From BioWare Austin, Carbine, Bigpoint
by Staff
[11.07.11]
With less than a week left until GDC China, show organizers have debuted new talks with speakers from BioWare Austin, Carbine Studios, and Bigpoint.
Console/PC, Social/Online, Programming, Design, Production
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