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November 8, 2011
 
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November 8, 2011
 
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November 8, 2011
 
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Blogs

Aaron Truehitt's Blog

Aaron Truehitt's Comments

Comment In: Mechanical Breakdown: Boss Battles and other Climactic Events [Blog - 08/11/2011 - 08:57]

Zelda is a great example. ...

Zelda is a great example. Although, Zelda has used the same items to mainly the same manner over and over throughout the series lately. So, it begins to get a little mundane. Not only that but some items in Zelda games turn out to be rarely used.

Comment In: Sympathy For The Devil: Irrational's Ken Levine On Villain Design [News - 08/12/2011 - 12:03]

A climatic story ending is ...

A climatic story ending is disappointing when it isn't matched up by climatic gameplay that tests what all the player has learned. With a lot of games that have had, well let's just say villains that aren't giant abominations with lasers, the endings tend to be interactive, drawn out cinematics. ...

Comment In: Valve Takes Counter-Strike To Consoles With Sequel [News - 08/12/2011 - 01:10]

Well surely after this...Half Life ...

Well surely after this...Half Life 3.

Comment In: Diablo III's Boyarsky On 'Thick Skin,' Listening To Fans [News - 08/12/2011 - 10:26]

I'm more refering to if ...

I'm more refering to if in game currency will begin to be pointless.

Comment In: Q&A;: Kixeye CEO On Facebook's 'Uphill Battle' To Win Over Core Gamers [News - 08/10/2011 - 11:44]

And the fact that every ...

And the fact that every game follows the same scheme like it's some type of contract agreement. It's not a viable platform to me until it expands out of it's narrow playing field.

Comment In: Minecraft-Inspired Xbox Live Indie FortressCraft Surpasses $1M In Sales [News - 08/11/2011 - 07:21]

Maybe I'll just make a ...

Maybe I'll just make a game simply called Craft and it will sale billions instead of millions.

[More Aaron Truehitt Comments]   

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